Make allium and blue orchid slightly rarer
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01200e9214
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@ -715,13 +715,16 @@ local function register_mgv6_decorations()
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decoration = "mcl_core:deadbush",
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decoration = "mcl_core:deadbush",
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})
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})
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local function register_mgv6_flower(name, seed)
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local function register_mgv6_flower(name, seed, offset)
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if offset == nil then
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offset = 0
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end
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minetest.register_decoration({
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minetest.register_decoration({
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deco_type = "simple",
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deco_type = "simple",
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place_on = {"mcl_core:dirt_with_grass"},
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place_on = {"mcl_core:dirt_with_grass"},
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sidelen = 16,
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sidelen = 16,
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noise_params = {
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noise_params = {
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offset = 0,
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offset = offset,
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scale = 0.006,
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scale = 0.006,
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spread = {x = 100, y = 100, z = 100},
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spread = {x = 100, y = 100, z = 100},
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seed = seed,
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seed = seed,
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@ -740,8 +743,10 @@ local function register_mgv6_decorations()
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register_mgv6_flower("tulip_white", 736)
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register_mgv6_flower("tulip_white", 736)
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register_mgv6_flower("azure_bluet", 800)
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register_mgv6_flower("azure_bluet", 800)
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register_mgv6_flower("dandelion", 8)
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register_mgv6_flower("dandelion", 8)
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register_mgv6_flower("allium", 0)
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--[[ Allium and blue orchid are made slightly rarer in v6
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register_mgv6_flower("blue_orchid", 64500)
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to compensate for missing biomes. In Minecraft, those flowers only appear in special biomes. ]]
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register_mgv6_flower("allium", 0, -0.001)
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register_mgv6_flower("blue_orchid", 64500, -0.001)
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register_mgv6_flower("oxeye_daisy", 3490)
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register_mgv6_flower("oxeye_daisy", 3490)
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register_mgv6_flower("poppy", 9439)
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register_mgv6_flower("poppy", 9439)
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