From a7450751436a95505ddda969e4ec4e70463e2f16 Mon Sep 17 00:00:00 2001 From: cora Date: Sun, 16 Oct 2022 11:28:21 +0200 Subject: [PATCH] Allow mobs to still fall when out of range --- mods/ENTITIES/mcl_mobs/api.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index ff1b6411b..ebbfa1c4b 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -3875,6 +3875,7 @@ local mob_step = function(self, dtime) if not player_in_active_range(self) then set_animation(self, "stand", true) self.object:set_velocity(vector.new(0,0,0)) + falling(self, pos) return end check_item_pickup(self)