Add seagrass on dirt
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@ -3,3 +3,6 @@ dofile(minetest.get_modpath(minetest.get_current_modname()).."/prismarine.lua")
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-- Corals
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-- Corals
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/corals.lua")
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/corals.lua")
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-- Seagrass
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/seagrass.lua")
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98
mods/ITEMS/mcl_ocean/seagrass.lua
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98
mods/ITEMS/mcl_ocean/seagrass.lua
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@ -0,0 +1,98 @@
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local S = minetest.get_translator("mcl_ocean")
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local function seagrass_on_place(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" or not placer then
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return itemstack
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end
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local player_name = placer:get_player_name()
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local pos_under = pointed_thing.under
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local pos_above = pointed_thing.above
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local node_under = minetest.get_node(pos_under)
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local node_above = minetest.get_node(pos_above)
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local def_under = minetest.registered_nodes[node_under.name]
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local def_above = minetest.registered_nodes[node_above.name]
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if def_under and def_under.on_rightclick and not placer:get_player_control().sneak then
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return def_under.on_rightclick(pos_under, node_under,
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placer, itemstack, pointed_thing) or itemstack
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end
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if pos_under.y >= pos_above.y then
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return itemstack
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end
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-- Placement rules:
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-- Seagrass can only be placed on top of dirt inside water
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local g_above_water = minetest.get_item_group(node_above.name, "water")
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if not (g_above_water ~= 0 and def_above.liquidtype == "source") then
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return itemstack
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end
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if minetest.is_protected(pos_under, player_name) or
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minetest.is_protected(pos_above, player_name) then
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minetest.log("action", player_name
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.. " tried to place " .. itemstack:get_name()
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.. " at protected position "
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.. minetest.pos_to_string(pos_under))
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minetest.record_protection_violation(pos_under, player_name)
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return itemstack
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end
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if node_under.name ~= "mcl_core:dirt" then
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return itemstack
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end
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node_under.name = "mcl_ocean:seagrass_dirt"
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node_under.param2 = minetest.registered_items[itemstack:get_name()].place_param2 or 3
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if node_under.param2 < 8 and math.random(1,2) == 1 then
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-- Random horizontal displacement
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node_under.param2 = node_under.param2 + 8
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end
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minetest.set_node(pos_under, node_under)
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if not (minetest.settings:get_bool("creative_mode")) then
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itemstack:take_item()
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end
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return itemstack
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end
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-- Seagrass on dirt
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minetest.register_node("mcl_ocean:seagrass_dirt", {
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description = S("Seagrass"),
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drawtype = "plantlike_rooted",
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paramtype = "light",
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paramtype2 = "meshoptions",
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place_param2 = 3,
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tiles = { "default_dirt.png" },
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special_tiles = {
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{
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image = "mcl_ocean_seagrass.png",
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animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length=1.0},
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}
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},
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inventory_image = "mcl_ocean_seagrass.png^[verticalframe:12:0",
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wield_image = "mcl_ocean_seagrass.png^[verticalframe:12:0",
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selection_box = {
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type = "fixed",
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fixed = {
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{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
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{ -6/16, -8/16, -6/16, 6/16, 4/16, 6/16 },
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},
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},
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groups = { dig_immediate = 3, deco_block = 1, plant = 1, seagrass = 1, },
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sounds = mcl_sounds.node_sound_leaves_defaults({footstep = mcl_sounds.node_sound_dirt_defaults().footstep}),
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node_placement_prediction = "",
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node_dig_prediction = "mcl_core:dirt",
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on_place = seagrass_on_place,
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after_destruct = function(pos)
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local node = minetest.get_node(pos)
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if minetest.get_item_group(node.name, "seagrass") == 0 then
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minetest.set_node(pos, {name="mcl_core:dirt"})
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end
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end,
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drop = "",
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_mcl_shears_drop = true,
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_mcl_hardness = 0,
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_mcl_blast_resistance = 0,
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})
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BIN
mods/ITEMS/mcl_ocean/textures/mcl_ocean_seagrass.png
Normal file
BIN
mods/ITEMS/mcl_ocean/textures/mcl_ocean_seagrass.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
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