Keep poisons from killing the player and prevent compounding poison effects.

This commit is contained in:
Brandon 2020-06-19 20:22:32 -04:00
parent bd9fd780eb
commit a5e3b259fa

View File

@ -1,13 +1,19 @@
local invisibility = {}
local poisoned = {}
-- reset player invisibility if they go offline
-- reset player invisibility/poison if they go offline
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
if invisibility[name] then
invisibility[name] = nil
end
if poisoned[name] then
poisoned[name] = nil
end
end)
function mcl_potions.invisible(player, toggle)
@ -26,6 +32,13 @@ function mcl_potions.invisible(player, toggle)
end
function mcl_potions.poison(player, toggle)
if not player then return false end
poisoned[player:get_player_name()] = toggle
end
function mcl_potions._use_potion(item, pos, color)
local d = 0.1
item:replace("mcl_potions:glass_bottle")
@ -59,10 +72,11 @@ end
function mcl_potions.healing_func(player, hp)
if is_zombie[player:get_entity_name()] then hp = -hp end
if hp > 0 then
player:set_hp(math.min(player:get_hp() + hp, player:get_properties().hp_max))
else
player:set_hp(player:get_hp() + hp)
player:set_hp(math.max(player:get_hp() + hp, 1))
end
end
@ -86,8 +100,17 @@ function mcl_potions.weakness_func(player, factor, duration)
end
function mcl_potions.poison_func(player, factor, duration)
if not poisoned[player:get_player_name()] then
mcl_potions.poison(player, true)
for i=1,math.floor(duration/factor) do
minetest.after(i*factor, function() player:set_hp(player:get_hp() - 1) end)
minetest.after(i*factor, function()
if poisoned[player:get_player_name()] then
player:set_hp(math.max(player:get_hp() - 1,1))
end
end)
end
minetest.after(duration, function() mcl_potions.poison(player, false) end)
end
end