Keep poisons from killing the player and prevent compounding poison effects.
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@ -1,13 +1,19 @@
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local invisibility = {}
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local poisoned = {}
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-- reset player invisibility if they go offline
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-- reset player invisibility/poison if they go offline
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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if invisibility[name] then
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invisibility[name] = nil
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end
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if poisoned[name] then
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poisoned[name] = nil
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end
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end)
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function mcl_potions.invisible(player, toggle)
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@ -26,6 +32,13 @@ function mcl_potions.invisible(player, toggle)
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end
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function mcl_potions.poison(player, toggle)
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if not player then return false end
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poisoned[player:get_player_name()] = toggle
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end
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function mcl_potions._use_potion(item, pos, color)
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local d = 0.1
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item:replace("mcl_potions:glass_bottle")
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@ -59,10 +72,11 @@ end
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function mcl_potions.healing_func(player, hp)
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if is_zombie[player:get_entity_name()] then hp = -hp end
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if hp > 0 then
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player:set_hp(math.min(player:get_hp() + hp, player:get_properties().hp_max))
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else
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player:set_hp(player:get_hp() + hp)
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player:set_hp(math.max(player:get_hp() + hp, 1))
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end
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end
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@ -86,8 +100,17 @@ function mcl_potions.weakness_func(player, factor, duration)
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end
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function mcl_potions.poison_func(player, factor, duration)
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for i=1,math.floor(duration/factor) do
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minetest.after(i*factor, function() player:set_hp(player:get_hp() - 1) end)
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if not poisoned[player:get_player_name()] then
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mcl_potions.poison(player, true)
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for i=1,math.floor(duration/factor) do
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minetest.after(i*factor, function()
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if poisoned[player:get_player_name()] then
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player:set_hp(math.max(player:get_hp() - 1,1))
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end
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end)
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end
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minetest.after(duration, function() mcl_potions.poison(player, false) end)
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end
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end
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