Modify pitch of small slimes and magma cubes
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@ -107,11 +107,15 @@ local mob_sound = function(self, sound, is_opinion, fixed_pitch)
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end
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end
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local pitch
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local pitch
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if not fixed_pitch then
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if not fixed_pitch then
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local base_pitch = self.sounds.base_pitch
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if not base_pitch then
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base_pitch = 1
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end
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if self.child then
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if self.child then
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-- Children have high pitch
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-- Children have higher pitch
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pitch = 1.5
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pitch = base_pitch * 1.5
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else
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else
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pitch = 1.0
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pitch = base_pitch
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end
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end
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-- randomize the pitch a bit
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-- randomize the pitch a bit
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pitch = pitch + math.random(-10, 10) * 0.005
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pitch = pitch + math.random(-10, 10) * 0.005
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@ -131,6 +131,7 @@ functions needed for the mob to work properly which contains the following:
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'makes_footstep_sound' when true you can hear mobs walking.
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'makes_footstep_sound' when true you can hear mobs walking.
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'sounds' this is a table with sounds of the mob
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'sounds' this is a table with sounds of the mob
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'distance' maximum distance sounds can be heard, default is 10.
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'distance' maximum distance sounds can be heard, default is 10.
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'base_pitch' base pitch to use adult mobs, default is 1.0 (MCL2 extension)
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'random' played randomly from time to time.
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'random' played randomly from time to time.
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also played for overfeeding animal.
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also played for overfeeding animal.
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'war_cry' what you hear when mob starts to attack player. (currently disabled)
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'war_cry' what you hear when mob starts to attack player. (currently disabled)
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@ -142,6 +143,9 @@ functions needed for the mob to work properly which contains the following:
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'fuse' sound played when mob explode timer starts.
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'fuse' sound played when mob explode timer starts.
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'explode' sound played when mob explodes.
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'explode' sound played when mob explodes.
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Note: For all sounds except fuse and explode, the pitch is slightly randomized from the base pitch
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The pitch of children is 50% higher.
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'drops' table of items that are dropped when mob is killed, fields are:
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'drops' table of items that are dropped when mob is killed, fields are:
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'name' name of item to drop.
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'name' name of item to drop.
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'chance' chance of drop, 1 for always, 2 for 1-in-2 chance etc.
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'chance' chance of drop, 1 for always, 2 for 1-in-2 chance etc.
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@ -114,6 +114,7 @@ local slime_big = {
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mobs:register_mob("mobs_mc:slime_big", slime_big)
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mobs:register_mob("mobs_mc:slime_big", slime_big)
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local slime_small = table.copy(slime_big)
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local slime_small = table.copy(slime_big)
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slime_small.sounds.base_pitch = 1.15
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slime_small.hp_min = 4
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slime_small.hp_min = 4
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slime_small.hp_max = 4
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slime_small.hp_max = 4
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slime_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51}
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slime_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51}
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@ -128,6 +129,7 @@ slime_small.on_die = spawn_children_on_die("mobs_mc:slime_tiny", 4, 0.6, 1.0)
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mobs:register_mob("mobs_mc:slime_small", slime_small)
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mobs:register_mob("mobs_mc:slime_small", slime_small)
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local slime_tiny = table.copy(slime_big)
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local slime_tiny = table.copy(slime_big)
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slime_tiny.sounds.base_pitch = 1.3
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slime_tiny.hp_min = 1
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slime_tiny.hp_min = 1
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slime_tiny.hp_max = 1
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slime_tiny.hp_max = 1
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slime_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505}
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slime_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505}
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@ -239,6 +241,7 @@ mobs:register_mob("mobs_mc:magma_cube_small", magma_cube_small)
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local magma_cube_tiny = table.copy(magma_cube_big)
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local magma_cube_tiny = table.copy(magma_cube_big)
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magma_cube_tiny.sounds.jump = "mobs_mc_magma_cube_small"
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magma_cube_tiny.sounds.jump = "mobs_mc_magma_cube_small"
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magma_cube_tiny.sounds.death = "mobs_mc_magma_cube_small"
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magma_cube_tiny.sounds.death = "mobs_mc_magma_cube_small"
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magma_cube_tiny.sounds.base_pitch = 1.25
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magma_cube_tiny.hp_min = 1
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magma_cube_tiny.hp_min = 1
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magma_cube_tiny.hp_max = 1
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magma_cube_tiny.hp_max = 1
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magma_cube_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505}
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magma_cube_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505}
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