Show villager name in trading formspec
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@ -16,7 +16,7 @@ local player_trading_with = {}
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--################### VILLAGER
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--###################
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-- LIST OF VILLAGES PROFESSIONS AND TRADES
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-- LIST OF VILLAGER PROFESSIONS AND TRADES
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local E1 = { "mcl_core:emerald", 1, 1 } -- one emerald
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local professions = {
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farmer = {
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@ -361,12 +361,14 @@ local set_trade = function(self, player, inv, concrete_tradenum)
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end
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local function show_trade_formspec(playername)
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local function show_trade_formspec(playername, trader)
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local profession = professions[trader._profession].name
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local formspec =
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"size[9,8.75]"..
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"background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"..
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mcl_vars.inventory_header..
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"list[current_player;main;0,4.5;9,3;9]"
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"label[4,0;"..minetest.formspec_escape(profession).."]"
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.."list[current_player;main;0,4.5;9,3;9]"
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.."list[current_player;main;0,7.74;9,1;]"
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.."button[1,1;0.5,1;prev_trade;<]"
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.."button[7.26,1;0.5,1;next_trade;>]"
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@ -534,7 +536,7 @@ mobs:register_mob("mobs_mc:villager", {
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player_tradenum[name] = 1
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set_trade(self, player, inv, player_tradenum[name])
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show_trade_formspec(name)
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show_trade_formspec(name, self)
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end,
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on_spawn = function(self)
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@ -597,7 +599,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"})
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set_trade(trader, player, inv, player_tradenum[name])
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update_offer(inv, player, false)
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show_trade_formspec(name)
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show_trade_formspec(name, trader)
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elseif fields.prev_trade then
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local trader = player_trading_with[name]
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if not trader or not trader.object:get_luaentity() then
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@ -607,7 +609,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"})
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set_trade(trader, player, inv, player_tradenum[name])
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update_offer(inv, player, false)
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show_trade_formspec(name)
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show_trade_formspec(name, trader)
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end
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end
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end)
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