Add mobs debug mode
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7913e72e07
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a56df1e533
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@ -69,6 +69,9 @@ local show_health = false
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local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 64)
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local mobs_spawn_chance = tonumber(minetest.settings:get("mobs_spawn_chance") or 2.5)
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-- Shows helpful debug info above each mob
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local mobs_debug = minetest.settings:get_bool("mobs_debug", false)
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-- Peaceful mode message so players will know there are no monsters
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if minetest.settings:get_bool("only_peaceful_mobs", false) then
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minetest.register_on_joinplayer(function(player)
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@ -585,8 +588,23 @@ mobs.death_effect = function(pos, collisionbox)
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end
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local update_tag = function(self)
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local tag
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if mobs_debug then
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tag = "nametag = '"..tostring(self.nametag).."'\n"..
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"state = '"..tostring(self.state).."'\n"..
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"attack = '"..tostring(self.attack).."'\n"..
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"health = "..tostring(self.health).."\n"..
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"breath = "..tostring(self.breath).."\n"..
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"gotten = "..tostring(self.gotten).."\n"..
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"tamed = "..tostring(self.tamed).."\n"..
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"horny = "..tostring(self.horny).."\n"..
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"hornytimer = "..tostring(self.hornytimer).."\n"..
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"runaway_timer = "..tostring(self.runaway_timer)
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else
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tag = self.nametag
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end
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self.object:set_properties({
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nametag = self.nametag,
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nametag = tag,
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})
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end
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@ -3259,6 +3277,10 @@ local mob_step = function(self, dtime)
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end
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end
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if mobs_debug then
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update_tag(self)
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end
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if self.jump_sound_cooloff > 0 then
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self.jump_sound_cooloff = self.jump_sound_cooloff - dtime
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end
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