Merge branch 'enchanting' of https://git.minetest.land/Wuzzy/MineClone2 into master
This commit is contained in:
commit
a4c2211d87
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@ -227,7 +227,7 @@ function minetest.handle_node_drops(pos, drops, digger)
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local toolcaps
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if digger ~= nil then
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if mcl_experience.throw_experience then
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local experience_amount = minetest.get_item_group(dug_node.name,"experience")
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local experience_amount = minetest.get_item_group(dug_node.name,"xp")
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if experience_amount > 0 then
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mcl_experience.throw_experience(pos, experience_amount)
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end
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@ -40,7 +40,7 @@ local load_data = function(player)
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local meta = player:get_meta()
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temp_pool.xp = meta:get_int("xp") or 0
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temp_pool.level = mcl_experience.xp_to_level(temp_pool.xp)
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temp_pool.bar, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
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temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
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temp_pool.last_time= minetest.get_us_time()/1000000
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end
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@ -136,24 +136,20 @@ minetest.register_on_shutdown(function()
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end)
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local name
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function mcl_experience.get_player_xp_level(player)
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name = player:get_player_name()
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local name = player:get_player_name()
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return(pool[name].level)
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end
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local name
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local temp_pool
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function mcl_experience.set_player_xp_level(player,level)
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name = player:get_player_name()
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local name = player:get_player_name()
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if level == pool[name].level then
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return
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end
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pool[name].level = level
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pool[name].xp = mcl_experience.level_to_xp(level)
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hud_manager.change_hud({
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player = player,
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hud_name = "xp_level",
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element = "text",
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data = tostring(level)
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})
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pool[name].xp, pool[name].next_level = mcl_experience.bar_to_xp(pool[name].bar, level)
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hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(level)})
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-- we may don't update the bar
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end
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local name
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@ -223,35 +219,45 @@ function mcl_experience.xp_to_bar(xp, level)
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local level = level or mcl_experience.xp_to_level(xp)
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local xp_this_level = mcl_experience.level_to_xp(level)
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local xp_next_level = mcl_experience.level_to_xp(level+1)
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local bar = math.floor((xp-xp_this_level)/(xp_next_level-xp_this_level)*35)
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return bar, xp_next_level
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end
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local bar_step = 36 / (xp_next_level-xp_this_level)
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local bar = (xp-xp_this_level) * bar_step
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return bar, bar_step, xp_next_level
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end
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function mcl_experience.bar_to_xp(bar, level)
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local xp_this_level = mcl_experience.level_to_xp(level)
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local xp_next_level = mcl_experience.level_to_xp(level+1)
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local bar_step = 36 / (xp_next_level-xp_this_level)
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local xp = xp_this_level + math.floor(bar/36*(xp_next_level-xp_this_level))
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return xp, bar_step, xp_next_level
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end
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function mcl_experience.add_experience(player, experience)
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local name = player:get_player_name()
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local temp_pool = pool[name]
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local old_bar, old_xp, old_level = temp_pool.bar, temp_pool.xp, temp_pool.level
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temp_pool.xp = math.min(math.max(temp_pool.xp + experience, 0), max_xp)
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temp_pool.level = mcl_experience.xp_to_level(temp_pool.xp)
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temp_pool.bar, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
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if old_level ~= temp_pool.level then
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if minetest.get_us_time()/1000000 - temp_pool.last_time > 0.04 then
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if experience > 0 then
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temp_pool.xp = math.max(temp_pool.xp + experience, 0)
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if (temp_pool.xp >= temp_pool.xp_next_level) or (experience < 1) then
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temp_pool.level = mcl_experience.xp_to_level(temp_pool.xp)
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temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
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if old_level ~= temp_pool.level then
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if minetest.get_us_time()/1000000 - temp_pool.last_time > 0.04 then
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minetest.sound_play("level_up",{gain=0.2,to_player = name})
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temp_pool.last_time = minetest.get_us_time()/1000000
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end
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temp_pool.last_time = minetest.get_us_time()/1000000
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hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(temp_pool.level)})
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end
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hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(temp_pool.level)})
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elseif minetest.get_us_time()/1000000 - temp_pool.last_time > 0.01 then
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temp_pool.last_time = minetest.get_us_time()/1000000
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if experience > 0 then
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else
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if minetest.get_us_time()/1000000 - temp_pool.last_time > 0.01 then
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temp_pool.last_time = minetest.get_us_time()/1000000
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minetest.sound_play("experience",{gain=0.1,to_player = name,pitch=math.random(75,99)/100})
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end
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temp_pool.bar = temp_pool.bar + temp_pool.bar_step * experience
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end
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if old_bar ~= temp_pool.bar then
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hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "number", data = temp_pool.bar})
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hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "number", data = math.floor(temp_pool.bar)})
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end
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end
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@ -273,7 +279,7 @@ minetest.register_on_dieplayer(function(player)
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temp_pool.xp = 0
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hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(temp_pool.level)})
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hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "number", data = temp_pool.bar})
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hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "number", data = math.floor(temp_pool.bar)})
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mcl_experience.throw_experience(player:get_pos(), xp_amount)
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end)
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@ -501,6 +507,9 @@ minetest.register_chatcommand("xp", {
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return false, S("Error: Player not found")
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end
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mcl_experience.add_experience(player, xp)
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local playername = player:get_player_name()
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-- minetest.chat_send_player(name, "Added " .. tostring(xp) .. " XP to " .. playername .. ", they've got " .. tostring(pool[playername].xp) .. " XP, level " .. tostring(pool[playername].level))
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minetest.chat_send_player(name, S("Added @1 XP to @2, total: @3, experience level: @4", tostring(xp), playername, tostring(pool[playername].xp), tostring(pool[playername].level)))
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end,
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})
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@ -3,3 +3,4 @@ Gives a player some XP=
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Error: Too many parameters!=Ошибка: слишком много параметров!
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Error: Incorrect value of XP=Ошибка: Недопустимое значение XP
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Error: Player not found=Ошибка: Игрок не найден
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Added @1 XP to @2, total: @3, experience level: @4=Добавляем @1 XP игроку @2, итого: @3, уровень опыта: @4
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@ -3,3 +3,4 @@ Gives a player some XP=
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Error: Too many parameters!=
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Error: Incorrect value of XP=
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Error: Player not found=
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Added @1 XP to @2, total: @3, experience level: @4=
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@ -31,7 +31,7 @@ minetest.register_node("mcl_core:stone_with_coal", {
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tiles = {"mcl_core_coal_ore.png"},
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is_ground_content = true,
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stack_max = 64,
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groups = {pickaxey=1, building_block=1, material_stone=1, experience=1},
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groups = {pickaxey=1, building_block=1, material_stone=1, xp=1},
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drop = 'mcl_core:coal_lump',
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sounds = mcl_sounds.node_sound_stone_defaults(),
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_mcl_blast_resistance = 3,
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@ -77,7 +77,7 @@ minetest.register_node("mcl_core:stone_with_redstone", {
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tiles = {"mcl_core_redstone_ore.png"},
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is_ground_content = true,
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stack_max = 64,
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groups = {pickaxey=4, building_block=1, material_stone=1, experience=7},
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groups = {pickaxey=4, building_block=1, material_stone=1, xp=7},
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drop = {
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items = {
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max_items = 1,
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@ -110,7 +110,7 @@ minetest.register_node("mcl_core:stone_with_redstone_lit", {
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light_source = 9,
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is_ground_content = true,
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stack_max = 64,
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groups = {pickaxey=4, not_in_creative_inventory=1, material_stone=1, experience=7},
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groups = {pickaxey=4, not_in_creative_inventory=1, material_stone=1, xp=7},
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drop = {
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items = {
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max_items = 1,
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@ -141,7 +141,7 @@ minetest.register_node("mcl_core:stone_with_lapis", {
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tiles = {"mcl_core_lapis_ore.png"},
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is_ground_content = true,
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stack_max = 64,
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groups = {pickaxey=3, building_block=1, material_stone=1, experience=6},
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groups = {pickaxey=3, building_block=1, material_stone=1, xp=6},
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drop = {
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max_items = 1,
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items = {
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@ -163,7 +163,7 @@ minetest.register_node("mcl_core:stone_with_emerald", {
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tiles = {"mcl_core_emerald_ore.png"},
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is_ground_content = true,
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stack_max = 64,
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groups = {pickaxey=4, building_block=1, material_stone=1, experience=6},
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groups = {pickaxey=4, building_block=1, material_stone=1, xp=6},
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drop = "mcl_core:emerald",
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sounds = mcl_sounds.node_sound_stone_defaults(),
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_mcl_blast_resistance = 3,
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@ -176,7 +176,7 @@ minetest.register_node("mcl_core:stone_with_diamond", {
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tiles = {"mcl_core_diamond_ore.png"},
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is_ground_content = true,
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stack_max = 64,
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groups = {pickaxey=4, building_block=1, material_stone=1, experience=4},
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groups = {pickaxey=4, building_block=1, material_stone=1, xp=4},
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drop = "mcl_core:diamond",
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sounds = mcl_sounds.node_sound_stone_defaults(),
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_mcl_blast_resistance = 3,
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@ -35,7 +35,7 @@ minetest.register_node("mcl_nether:quartz_ore", {
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stack_max = 64,
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tiles = {"mcl_nether_quartz_ore.png"},
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is_ground_content = true,
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groups = {pickaxey=1, building_block=1, material_stone=1, experience=3},
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groups = {pickaxey=1, building_block=1, material_stone=1, xp=3},
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drop = 'mcl_nether:quartz',
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sounds = mcl_sounds.node_sound_stone_defaults(),
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_mcl_blast_resistance = 3,
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