Fix indentations in mcl_potions/mcl_brewing
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@ -231,7 +231,6 @@ local function brewing_stand_timer(pos, elapsed)
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meta:set_float("fuel_timer", fuel_timer)
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meta:set_float("stand_timer", stand_timer)
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meta:set_float("fuel", fuel)
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-- meta:set_list("stand_items", stand_list)
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meta:set_string("formspec", formspec)
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return result
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@ -856,7 +855,6 @@ minetest.register_node("mcl_brewing:stand_011", {
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_mcl_blast_resistance = 1,
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_mcl_hardness = 1,
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on_destruct = on_destruct,
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-- after_dig_node = after_dig,
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allow_metadata_inventory_take = allow_take,
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allow_metadata_inventory_put = allow_put,
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on_metadata_inventory_put = on_put,
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@ -303,7 +303,8 @@ local is_fire_node = { ["mcl_core:lava_flowing"]=true,
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["mcl_nether:magma"]=true,
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["mcl_nether:nether_lava_source"]=true,
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["mcl_nether:nether_lava_flowing"]=true,
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["mcl_nether:nether_lava_source"]=true}
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["mcl_nether:nether_lava_source"]=true
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}
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-- Prevent damage to player with Fire Resistance enabled
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minetest.register_on_player_hpchange(function(player, hp_change, reason)
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@ -314,8 +315,6 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
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-- it's worth noting that you don't take damage from players in this case...
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local player_info = mcl_playerinfo[player:get_player_name()]
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-- if reason.type == "drown" then return hp_change
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if is_fire_node[player_info.node_head] or is_fire_node[player_info.node_feet] or is_fire_node[player_info.node_stand] then
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return 0
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else
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@ -347,7 +346,9 @@ end, true)
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function mcl_potions._reset_player_effects(player)
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if not player:is_player() then return end
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if not player:is_player() then
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return
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end
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meta = player:get_meta()
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mcl_potions.make_invisible(player, false)
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@ -375,7 +376,9 @@ end
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function mcl_potions._save_player_effects(player)
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if not player:is_player() then return end
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if not player:is_player() then
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return
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end
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meta = player:get_meta()
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meta:set_string("_is_invisible", minetest.serialize(is_invisible[player]))
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@ -393,7 +396,9 @@ end
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function mcl_potions._load_player_effects(player)
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if not player:is_player() then return end
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if not player:is_player() then
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return
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end
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meta = player:get_meta()
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if minetest.deserialize(meta:get_string("_is_invisible")) then
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@ -487,7 +492,9 @@ function mcl_potions.is_obj_hit(self, pos)
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if entity and entity.name ~= self.object:get_luaentity().name then
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if entity._cmi_is_mob then return true end
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if entity._cmi_is_mob then
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return true
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end
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elseif object:is_player() and self._thrower ~= object:get_player_name() then
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return true
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@ -500,7 +507,9 @@ end
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function mcl_potions.make_invisible(player, toggle)
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if not player then return false end
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if not player then
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return false
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end
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local is_player = player:is_player()
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local entity = player:get_luaentity()
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@ -633,7 +642,9 @@ end
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function mcl_potions.swiftness_func(player, factor, duration)
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if not player:get_meta() then return false end
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if not player:get_meta() then
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return false
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end
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if not is_swift[player] then
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@ -654,7 +665,9 @@ end
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function mcl_potions.leaping_func(player, factor, duration)
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if not player:get_meta() then return false end
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if not player:get_meta() then
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return false
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end
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if not is_leaping[player] then
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@ -71,7 +71,9 @@ minetest.register_globalstep(function(dtime)
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end
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end
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if vals.timer <= 0 then lingering_effect_at[pos] = nil end
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if vals.timer <= 0 then
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lingering_effect_at[pos] = nil
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end
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end
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lingering_timer = 0
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@ -12,7 +12,9 @@ local how_to_drink = S("Use the “Place” key to drink it.")
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local potion_intro = S("Drinking a potion gives you a particular effect.")
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local function time_string(dur)
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if not dur then return nil end
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if not dur then
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return nil
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end
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return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60))
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end
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local function perc_string(num)
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@ -55,7 +57,9 @@ local function register_potion(def)
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end
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local on_use = function (itemstack, user, pointed_thing)
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if not def.on_use then return end
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if not def.on_use then
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return
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end
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def.on_use(user, def.effect, dur)
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minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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mcl_potions._use_potion(itemstack, user, def.color)
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@ -103,8 +103,11 @@ function mcl_potions.register_splash(name, descr, color, def)
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local pos2 = obj:get_pos()
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local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2))
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if rad > 0 then def.potion_fun(obj, redux_map[rad]) else def.potion_fun(obj, 1) end
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if rad > 0 then
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def.potion_fun(obj, redux_map[rad])
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else
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def.potion_fun(obj, 1)
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end
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end
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end
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@ -24,7 +24,6 @@ local function arrow_image(colorstring, opacity)
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"mcl_bows_arrow_front.png^[colorize:"..colorstring..":"..tostring(opacity),
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"mcl_bows_arrow.png^(mcl_bows_arrow_overlay.png^[colorize:"..colorstring..":"..tostring(opacity)..")",
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"mcl_bows_arrow.png^[transformFX^(mcl_bows_arrow_overlay.png^[transformFX^[colorize:"..colorstring..":"..tostring(opacity)..")"}
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end
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local how_to_shoot = minetest.registered_items["mcl_bows:arrow"]._doc_items_usagehelp
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