Lightning command: Strike player by name
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20945db0e6
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@ -238,8 +238,8 @@ after(5, function(dtime)
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end)
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end)
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minetest.register_chatcommand("lightning", {
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minetest.register_chatcommand("lightning", {
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params = "[<X> <Y> <Z>]",
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params = "[<X> <Y> <Z> | <player name>]",
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description = S("Let lightning strike at the specified position or yourself"),
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description = S("Let lightning strike at the specified position or player. No parameter will strike yourself."),
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privs = { maphack = true },
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privs = { maphack = true },
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func = function(name, param)
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func = function(name, param)
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local pos = {}
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local pos = {}
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@ -247,21 +247,21 @@ minetest.register_chatcommand("lightning", {
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pos.x = tonumber(pos.x)
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pos.x = tonumber(pos.x)
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pos.y = tonumber(pos.y)
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pos.y = tonumber(pos.y)
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pos.z = tonumber(pos.z)
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pos.z = tonumber(pos.z)
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local player_to_strike
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if not (pos.x and pos.y and pos.z) then
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if not (pos.x and pos.y and pos.z) then
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pos = nil
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pos = nil
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player_to_strike = minetest.get_player_by_name(param)
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if not player_to_strike and param == "" then
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player_to_strike = minetest.get_player_by_name(name)
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end
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end
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end
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if name == "" and pos == nil then
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if not player_to_strike and pos == nil then
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return false, "No position specified and unknown player"
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return false, "No position specified and unknown player"
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end
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end
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if pos then
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if pos then
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lightning.strike(pos)
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lightning.strike(pos)
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else
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elseif player_to_strike then
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local player = minetest.get_player_by_name(name)
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lightning.strike(player_to_strike:get_pos())
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if player then
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lightning.strike(player:get_pos())
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else
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return false, S("No position specified and unknown player")
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end
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end
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end
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return true
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return true
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end,
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end,
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@ -1,4 +1,3 @@
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# textdomain: lightning
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# textdomain: lightning
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@1 was struck by lightning.=
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Let lightning strike at the specified position or player. No parameter will strike yourself.=
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Let lightning strike at the specified position or yourself=
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No position specified and unknown player=
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No position specified and unknown player=
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