Fix 2 wrong variable uses that made warnings
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@ -2326,9 +2326,8 @@ local do_states = function(self, dtime)
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local s = self.object:get_pos()
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local objs = minetest.get_objects_inside_radius(s, 3)
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local lp
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for n = 1, #objs do
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if objs[n]:is_player() then
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lp = objs[n]:get_pos()
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break
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@ -2336,7 +2335,7 @@ local do_states = function(self, dtime)
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end
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-- look at any players nearby, otherwise turn randomly
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if self.look_at_players then
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if lp and self.look_at_players then
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local vec = {
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x = lp.x - s.x,
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@ -2964,7 +2963,7 @@ local function damage_mob(self,reason,damage)
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if damage > 0 then
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self.health = self.health - damage
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effect(pos, 5, "mcl_particles_smoke.png", 1, 2, 2, nil)
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effect(self.object:get_pos(), 5, "mcl_particles_smoke.png", 1, 2, 2, nil)
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if check_for_death(self, reason, {type = reason}) then
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return true
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