Adjust redstone rules of most redstone components
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a4b229e565
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@ -361,7 +361,8 @@ local dispenserdef = {
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inv:set_stack("main", stack_id, stack)
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end
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end
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end
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end,
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rules = mesecon.rules.alldirs,
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}}
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}
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@ -89,7 +89,8 @@ local dropperdef = {
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inv:set_stack("main", stack_id, stack)
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end
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end
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end
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end,
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rules = mesecon.rules.alldirs,
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}}
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}
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@ -2,31 +2,9 @@
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-- A button that when pressed emits power for 1 second
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-- and then turns off again
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-- FIXME: Power lower/upper nodes as well
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-- FIXME: Power node behind as well
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local button_get_output_rules = function(node)
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local rules = {
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{x = -1, y = 0, z = 0},
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{x = 1, y = 0, z = 0},
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{x = 0, y = 0, z = -1},
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{x = 0, y = 0, z = 1},
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{x = 0, y = -1, z = 0},
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{x = 0, y = 1, z = 0},
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}
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if minetest.wallmounted_to_dir(node.param2).y == 1 then
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table.insert(rules, {x=0, y=2, z=0})
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elseif minetest.wallmounted_to_dir(node.param2).y == -1 then
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table.insert(rules, {x=0, y=-2, z=0})
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end
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if minetest.wallmounted_to_dir(node.param2).x == 1 then
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table.insert(rules, {x=2, y=0, z=0})
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elseif minetest.wallmounted_to_dir(node.param2).x == -1 then
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table.insert(rules, {x=-2, y=0, z=0})
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end
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if minetest.wallmounted_to_dir(node.param2).z == 1 then
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table.insert(rules, {x=0, y=0, z=2})
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elseif minetest.wallmounted_to_dir(node.param2).z == -1 then
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table.insert(rules, {x=-0, y=0, z=-2})
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end
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local rules = mesecon.rules.alldirs
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return rules
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end
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@ -143,7 +143,8 @@ You can optionally use the following placeholders in your commands:
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on_rightclick = on_rightclick,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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mesecons = {effector = {
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action_on = commandblock_action_on
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action_on = commandblock_action_on,
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rules = mesecon.rules.alldirs,
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}},
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_mcl_blast_resistance = 18000000,
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_mcl_hardness = -1,
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@ -160,7 +161,8 @@ minetest.register_node("mesecons_commandblock:commandblock_on", {
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on_rightclick = on_rightclick,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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mesecons = {effector = {
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action_off = commandblock_action_off
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action_off = commandblock_action_off,
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rules = mesecon.rules.alldirs,
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}},
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_mcl_blast_resistance = 18000000,
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_mcl_hardness = -1,
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@ -9,7 +9,8 @@ minetest.register_node("mesecons_lightstone:lightstone_off", {
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mesecons = {effector = {
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action_on = function (pos, node)
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minetest.swap_node(pos, {name="mesecons_lightstone:lightstone_on", param2 = node.param2})
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end
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end,
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rules = mesecon.rules.alldirs,
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}},
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_mcl_blast_resistance = 1.5,
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_mcl_hardness = 0.3,
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@ -28,7 +29,8 @@ minetest.register_node("mesecons_lightstone:lightstone_on", {
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mesecons = {effector = {
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action_off = function (pos, node)
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minetest.swap_node(pos, {name="mesecons_lightstone:lightstone_off", param2 = node.param2})
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end
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end,
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rules = mesecon.rules.alldirs,
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}},
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_mcl_blast_resistance = 1.5,
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_mcl_hardness = 0.3,
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@ -5,32 +5,22 @@ piston_rules =
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{{x=0, y=0, z=1}, --everything apart from z- (pusher side)
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{x=1, y=0, z=0},
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{x=-1, y=0, z=0},
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{x=1, y=1, z=0},
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{x=1, y=-1, z=0},
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{x=-1, y=1, z=0},
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{x=-1, y=-1, z=0},
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{x=0, y=1, z=1},
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{x=0, y=-1, z=1}}
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{x=0, y=1, z=0},
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{x=0, y=-1, z=0}}
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local piston_up_rules =
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{{x=0, y=0, z=-1}, --everything apart from y+ (pusher side)
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{x=1, y=0, z=0},
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{x=-1, y=0, z=0},
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{x=0, y=0, z=1},
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{x=1, y=-1, z=0},
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{x=-1, y=-1, z=0},
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{x=0, y=-1, z=1},
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{x=0, y=-1, z=-1}}
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{x=-1, y=0, z=0},
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{x=1, y=0, z=1},
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{x=0, y=-1, z=0}}
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local piston_down_rules =
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{{x=0, y=0, z=-1}, --everything apart from y- (pusher side)
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{x=1, y=0, z=0},
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{x=-1, y=0, z=0},
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{x=0, y=0, z=1},
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{x=1, y=1, z=0},
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{x=-1, y=1, z=0},
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{x=0, y=1, z=1},
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{x=0, y=1, z=-1}}
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{x=-1, y=0, z=0},
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{x=1, y=0, z=1},
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{x=0, y=1, z=0}}
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local piston_get_rules = function (node)
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local rules = piston_rules
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@ -24,7 +24,8 @@ minetest.register_node("mesecons_solarpanel:solar_panel_on", {
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groups = {handy=1,axey=1, not_in_creative_inventory = 1, material_wood=1},
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sounds = mcl_sounds.node_sound_glass_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.on
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state = mesecon.state.on,
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rules = mesecon.rules.alldirs,
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}},
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on_rightclick = function(pos, node, clicker, pointed_thing)
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minetest.swap_node(pos, {name = "mesecons_solarpanel:solar_panel_inverted_off"})
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@ -58,7 +59,8 @@ minetest.register_node("mesecons_solarpanel:solar_panel_off", {
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_doc_items_usagehelp = "Rightclick the daylight sensor to turn it into an inverted daylight sensor, which supplies redstone energy when it is in moonlight.",
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sounds = mcl_sounds.node_sound_glass_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.off
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state = mesecon.state.off,
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rules = mesecon.rules.alldirs,
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}},
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on_rightclick = function(pos, node, clicker, pointed_thing)
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minetest.swap_node(pos, {name = "mesecons_solarpanel:solar_panel_inverted_on"})
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@ -69,7 +69,8 @@ minetest.register_node("mcl_tnt:tnt", {
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_doc_items_usagehelp = "Place the TNT on the ground and ignite it with one of the methods above. Quickly get in safe distance quickly. The TNT will start to be affected by gravity and explodes in 4 seconds.",
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groups = { dig_immediate = 3, tnt = 1, enderman_takable=1 },
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mesecons = {effector = {
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action_on = tnt.ignite
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action_on = tnt.ignite,
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rules = mesecon.rules.alldirs,
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}},
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_on_ignite = function(player, pointed_thing)
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tnt.ignite(pointed_thing.under)
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