Refactor button registration
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6efddc833c
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a2fefb264b
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@ -82,138 +82,96 @@ local on_button_place = function(itemstack, placer, pointed_thing)
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end
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local buttonuse = "Rightclick the button to push it."
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minetest.register_node("mesecons_button:button_stone_off", {
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drawtype = "nodebox",
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tiles = {"default_stone.png"},
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wield_image = "mesecons_button_wield_mask.png^default_stone.png^mesecons_button_wield_mask.png^[makealpha:255,126,126",
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-- FIXME: Use proper 3D inventory image
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inventory_image = "mesecons_button_wield_mask.png^default_stone.png^mesecons_button_wield_mask.png^[makealpha:255,126,126",
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wield_scale = { x=1, y=1, z=1},
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paramtype = "light",
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paramtype2 = "wallmounted",
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is_ground_content = false,
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walkable = false,
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sunlight_propagates = true,
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node_box = boxes_off,
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groups = {handy=1,pickaxey=1, attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
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description = "Stone Button",
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_doc_items_longdesc = "A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second. It can only be placed on solid opaque full cubes (like cobblestone).",
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_doc_items_usagehelp = buttonuse,
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on_place = on_button_place,
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node_placement_prediction = "",
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on_rightclick = function (pos, node)
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minetest.swap_node(pos, {name="mesecons_button:button_stone_on", param2=node.param2})
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mesecon.receptor_on(pos, button_get_output_rules(node))
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minetest.sound_play("mesecons_button_push", {pos=pos})
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minetest.after(1, mesecon.button_turnoff, pos)
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end,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.off,
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rules = button_get_output_rules,
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}},
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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})
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minetest.register_node("mesecons_button:button_stone_on", {
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drawtype = "nodebox",
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tiles = {"default_stone.png"},
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wield_image = "mesecons_button_wield_mask.png^default_stone.png^mesecons_button_wield_mask.png^[makealpha:255,126,126",
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inventory_image = "mesecons_button_wield_mask.png^default_stone.png^mesecons_button_wield_mask.png^[makealpha:255,126,126",
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wield_scale = { x=1, y=1, z=0.5},
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paramtype = "light",
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paramtype2 = "wallmounted",
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is_ground_content = false,
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walkable = false,
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sunlight_propagates = true,
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node_box = boxes_on,
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groups = {handy=1,pickaxey=1, not_in_creative_inventory=1, attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
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drop = 'mesecons_button:button_stone_off',
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description = "Stone Button",
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_doc_items_create_entry = false,
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node_placement_prediction = "",
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sounds = mcl_sounds.node_sound_stone_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.on,
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rules = button_get_output_rules
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}},
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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})
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mesecon.register_button = function(basename, description, texture, recipeitem, sounds, plusgroups, button_timer, longdesc)
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local groups_off = {handy=1,pickaxey=1, attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1}
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local groups_on = table.copy(groups_off)
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groups_on.not_in_creative_inventory=1
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minetest.register_node("mesecons_button:button_wood_off", {
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drawtype = "nodebox",
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tiles = {"default_wood.png"},
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wield_image = "mesecons_button_wield_mask.png^default_wood.png^mesecons_button_wield_mask.png^[makealpha:255,126,126",
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inventory_image = "mesecons_button_wield_mask.png^default_wood.png^mesecons_button_wield_mask.png^[makealpha:255,126,126",
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wield_scale = { x=1, y=1, z=1},
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paramtype = "light",
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paramtype2 = "wallmounted",
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is_ground_content = false,
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walkable = false,
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sunlight_propagates = true,
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node_box = boxes_off,
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groups = {handy=1,axey=1, attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
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description = "Wooden Button",
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_doc_items_longdesc = "A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. It can only be placed on solid opaque full cubes (like cobblestone).",
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_doc_items_usagehelp = buttonuse,
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on_place = on_button_place,
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node_placement_prediction = "",
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on_rightclick = function (pos, node)
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minetest.swap_node(pos, {name="mesecons_button:button_wood_on", param2=node.param2})
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mesecon.receptor_on(pos, button_get_output_rules(node))
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minetest.sound_play("mesecons_button_push", {pos=pos})
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minetest.after(1.5, mesecon.button_turnoff, pos)
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end,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.off,
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rules = button_get_output_rules,
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}},
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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})
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minetest.register_node("mesecons_button:button_"..basename.."_off", {
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drawtype = "nodebox",
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tiles = {texture},
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wield_image = "mesecons_button_wield_mask.png^"..texture.."^mesecons_button_wield_mask.png^[makealpha:255,126,126",
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-- FIXME: Use proper 3D inventory image
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inventory_image = "mesecons_button_wield_mask.png^"..texture.."^mesecons_button_wield_mask.png^[makealpha:255,126,126",
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wield_scale = { x=1, y=1, z=1},
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paramtype = "light",
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paramtype2 = "wallmounted",
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is_ground_content = false,
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walkable = false,
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sunlight_propagates = true,
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node_box = boxes_off,
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groups = groups_off,
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description = description,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = buttonuse,
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on_place = on_button_place,
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node_placement_prediction = "",
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on_rightclick = function (pos, node)
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minetest.swap_node(pos, {name="mesecons_button:button_"..basename.."_on", param2=node.param2})
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mesecon.receptor_on(pos, button_get_output_rules(node))
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minetest.sound_play("mesecons_button_push", {pos=pos})
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minetest.after(button_timer, mesecon.button_turnoff, pos)
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end,
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sounds = sounds,
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mesecons = {receptor = {
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state = mesecon.state.off,
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rules = button_get_output_rules,
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}},
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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})
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minetest.register_node("mesecons_button:button_wood_on", {
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drawtype = "nodebox",
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tiles = {"default_wood.png"},
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wield_image = "mesecons_button_wield_mask.png^default_wood.png^mesecons_button_wield_mask.png^[makealpha:255,126,126",
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inventory_image = "mesecons_button_wield_mask.png^default_wood.png^mesecons_button_wield_mask.png^[makealpha:255,126,126",
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wield_scale = { x=1, y=1, z=0.5},
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paramtype = "light",
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paramtype2 = "wallmounted",
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is_ground_content = false,
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walkable = false,
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sunlight_propagates = true,
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node_box = boxes_on,
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groups = {handy=1,axey=1, not_in_creative_inventory=1, attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
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drop = 'mesecons_button:button_wood_off',
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description = "Wooden Button",
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_doc_items_create_entry = false,
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node_placement_prediction = "",
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sounds = mcl_sounds.node_sound_wood_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.on,
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rules = button_get_output_rules,
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}},
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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})
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minetest.register_node("mesecons_button:button_"..basename.."_on", {
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drawtype = "nodebox",
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tiles = {texture},
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wield_image = "mesecons_button_wield_mask.png^"..texture.."^mesecons_button_wield_mask.png^[makealpha:255,126,126",
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inventory_image = "mesecons_button_wield_mask.png^"..texture.."^mesecons_button_wield_mask.png^[makealpha:255,126,126",
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wield_scale = { x=1, y=1, z=0.5},
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paramtype = "light",
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paramtype2 = "wallmounted",
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is_ground_content = false,
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walkable = false,
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sunlight_propagates = true,
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node_box = boxes_on,
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groups = groups_on,
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drop = 'mesecons_button:button_'..basename..'_off',
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_doc_items_create_entry = false,
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node_placement_prediction = "",
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sounds = sounds,
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mesecons = {receptor = {
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state = mesecon.state.on,
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rules = button_get_output_rules
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}},
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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})
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minetest.register_craft({
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output = 'mesecons_button:button_stone_off',
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recipe = {
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{'mcl_core:stone'},
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}
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})
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minetest.register_craft({
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output = "mesecons_button:button_"..basename.."_off",
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recipe = {{ recipeitem }},
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})
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end
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minetest.register_craft({
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output = 'mesecons_button:button_wood_off',
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recipe = {
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{'group:wood'},
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}
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})
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mesecon.register_button(
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"stone",
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"Stone Button",
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"default_stone.png",
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"mcl_core:stone",
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mcl_sounds.node_sound_stone_defaults(),
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{material_stone=1,handy=1,pickaxey=1},
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1,
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"A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second. It can only be placed on solid opaque full cubes (like cobblestone).")
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mesecon.register_button(
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"wood",
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"Oak Wood Button",
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"default_wood.png",
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"mcl_core:wood",
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mcl_sounds.node_sound_wood_defaults(),
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{material_wood=1,handy=1,axey=1},
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1.5,
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"A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. It can only be placed on solid opaque full cubes (like cobblestone).")
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minetest.register_craft({
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type = "fuel",
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