Move bone meal function to mcl_dye
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fcda60cc2e
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a2a9405570
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@ -35,7 +35,7 @@ minetest.register_abm({
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--
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-- Functions
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local grow_cactus = function(pos, node)
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mcl_core.grow_cactus = function(pos, node)
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pos.y = pos.y-1
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local name = minetest.get_node(pos).name
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if minetest.get_item_group(name, "sand") ~= 0 then
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@ -53,7 +53,7 @@ local grow_cactus = function(pos, node)
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end
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end
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local grow_reeds = function(pos, node)
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mcl_core.grow_reeds = function(pos, node)
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pos.y = pos.y-1
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local name = minetest.get_node(pos).name
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if minetest.get_node_group(name, "soil_sugarcane") ~= 0 then
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@ -127,7 +127,7 @@ minetest.register_abm({
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interval = 25,
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chance = 10,
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action = function(pos)
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grow_cactus(pos)
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mcl_core.grow_cactus(pos)
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end,
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})
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@ -137,7 +137,7 @@ minetest.register_abm({
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interval = 25,
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chance = 10,
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action = function(pos)
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grow_reeds(pos)
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mcl_core.grow_reeds(pos)
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end,
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})
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@ -186,7 +186,7 @@ local function air_leave()
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end
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end
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local function generate_tree(pos, trunk, leaves, typearbre)
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function mcl_core.generate_tree(pos, trunk, leaves, typearbre)
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pos.y = pos.y-1
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local nodename = minetest.get_node(pos).name
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@ -402,126 +402,6 @@ local function generate_tree(pos, trunk, leaves, typearbre)
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end
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end
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local plant_tab = {}
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local rnd_max = 5
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minetest.after(0.5, function()
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plant_tab[0] = "air"
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plant_tab[1] = "mcl_core:grass"
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plant_tab[2] = "mcl_core:grass"
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plant_tab[3] = "mcl_core:grass"
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plant_tab[4] = "mcl_core:grass"
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plant_tab[5] = "mcl_core:grass"
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if minetest.get_modpath("mcl_flowers") ~= nil then
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rnd_max = 15
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plant_tab[6] = "mcl_flowers:dandelion"
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plant_tab[7] = "mcl_flowers:blue_orchid"
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plant_tab[8] = "mcl_flowers:oxeye_daisy"
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plant_tab[9] = "mcl_flowers:tulip_orange"
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plant_tab[10] = "mcl_flowers:tulip_red"
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plant_tab[11] = "mcl_flowers:tulip_white"
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plant_tab[12] = "mcl_flowers:tulip_pink"
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plant_tab[13] = "mcl_flowers:allium"
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plant_tab[14] = "mcl_flowers:poppy"
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plant_tab[15] = "mcl_flowers:azure_bluet"
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end
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end)
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function mcl_core.duengen(pointed_thing)
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pos = pointed_thing.under
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n = minetest.get_node(pos)
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if n.name == "" then return false end
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local stage = ""
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if n.name == "mcl_core:sapling" then
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minetest.add_node(pos, {name="air"})
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generate_tree(pos, "mcl_core:tree", "mcl_core:leaves", 1)
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return true
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elseif string.find(n.name, "mcl_farming:wheat_") ~= nil then
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stage = string.sub(n.name, -1)
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if stage == "3" then
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minetest.add_node(pos, {name="mcl_farming:wheat"})
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elseif math.random(1,5) < 3 then
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minetest.add_node(pos, {name="mcl_farming:wheat"})
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else
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minetest.add_node(pos, {name="mcl_farming:wheat_"..math.random(2,3)})
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end
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return true
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elseif string.find(n.name, "mcl_farming:potato_") ~= nil then
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stage = tonumber(string.sub(n.name, -1))
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if stage == 1 then
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minetest.add_node(pos, {name="mcl_farming:potato_"..math.random(stage,2)})
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else
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minetest.add_node(pos, {name="mcl_farming:potato"})
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end
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return true
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elseif string.find(n.name, "mcl_farming:beetroot_") ~= nil then
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stage = tonumber(string.sub(n.name, -1))
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if stage == 1 then
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minetest.add_node(pos, {name="mcl_farming:beetroot_"..math.random(stage,2)})
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else
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minetest.add_node(pos, {name="mcl_farming:beetroot"})
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end
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return true
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elseif string.find(n.name, "mcl_farming:carrot_") ~= nil then
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stage = tonumber(string.sub(n.name, -1))
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if stage == 1 then
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minetest.add_node(pos, {name="mcl_farming:carrot_"..math.random(stage,2)})
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else
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minetest.add_node(pos, {name="mcl_farming:carrot"})
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end
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return true
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elseif string.find(n.name, "mcl_farming:pumpkin_") ~= nil then
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stage = tonumber(string.sub(n.name, -1))
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if stage == 1 then
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minetest.add_node(pos, {name="mcl_farming:pumpkin_"..math.random(stage,2)})
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else
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minetest.add_node(pos, {name="mcl_farming:pumpkintige_unconnect"})
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end
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return true
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elseif string.find(n.name, "mcl_farming:melontige_") ~= nil then
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stage = tonumber(string.sub(n.name, -1))
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if stage == 1 then
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minetest.add_node(pos, {name="mcl_farming:melontige_"..math.random(stage,2)})
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else
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minetest.add_node(pos, {name="mcl_farming:melontige_unconnect"})
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end
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return true
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elseif n.name ~= "" and n.name == "mcl_core:junglesapling" then
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minetest.add_node(pos, {name="air"})
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generate_tree(pos, "mcl_core:jungletree", "mcl_core:jungleleaves", 2)
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return true
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elseif n.name ~="" and n.name == "mcl_core:reeds" then
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grow_reeds(pos)
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return true
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elseif n.name ~="" and n.name == "mcl_core:cactus" then
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grow_cactus(pos)
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return true
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elseif n.name == "mcl_core:dirt_with_grass" then
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for i = -2, 3, 1 do
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for j = -3, 2, 1 do
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pos = pointed_thing.above
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pos = {x=pos.x+i, y=pos.y, z=pos.z+j}
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n = minetest.get_node(pos)
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n2 = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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if n.name ~= "" and n.name == "air" and n2.name == "mcl_core:dirt_with_grass" then
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if math.random(0,5) > 3 then
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minetest.add_node(pos, {name=plant_tab[math.random(0, rnd_max)]})
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else
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minetest.add_node(pos, {name=plant_tab[math.random(0, 5)]})
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end
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end
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end
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end
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return true
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else
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return false
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end
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end
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------------------------------
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-- Try generate grass dirt ---
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------------------------------
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@ -573,7 +453,7 @@ minetest.register_abm({
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local soiltype = minetest.get_item_group(soilnode.name, "soil_sapling")
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if soiltype >= 1 and light and light >= 9 then
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minetest.add_node(pos, {name="air"})
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generate_tree(pos, "mcl_core:tree", "mcl_core:leaves", 1)
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mcl_core.generate_tree(pos, "mcl_core:tree", "mcl_core:leaves", 1)
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end
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end,
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})
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@ -590,7 +470,7 @@ minetest.register_abm({
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local soiltype = minetest.get_item_group(soilnode.name, "soil_sapling")
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if soiltype == 2 and light and light >= 9 then
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minetest.add_node(pos, {name="air"})
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generate_tree(pos, "mcl_core:jungletree", "mcl_core:jungleleaves", 2)
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mcl_core.generate_tree(pos, "mcl_core:jungletree", "mcl_core:jungleleaves", 2)
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end
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end,
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})
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@ -96,13 +96,127 @@ for _, row in ipairs(dyelocal.dyes) do
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})
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end
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-- Bone Meal
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local apply_bone_meal = function(pointed_thing)
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local plant_tab = {
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"air",
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"mcl_core:grass",
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"mcl_core:grass",
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"mcl_core:grass",
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"mcl_core:grass",
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"mcl_core:grass",
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"mcl_flowers:dandelion",
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"mcl_flowers:blue_orchid",
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"mcl_flowers:oxeye_daisy",
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"mcl_flowers:tulip_orange",
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"mcl_flowers:tulip_red",
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"mcl_flowers:tulip_white",
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"mcl_flowers:tulip_pink",
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"mcl_flowers:allium",
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"mcl_flowers:poppy",
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"mcl_flowers:azure_bluet",
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}
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pos = pointed_thing.under
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n = minetest.get_node(pos)
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if n.name == "" then return false end
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local stage = ""
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if n.name == "mcl_core:sapling" then
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minetest.add_node(pos, {name="air"})
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mcl_core.generate_tree(pos, "mcl_core:tree", "mcl_core:leaves", 1)
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return true
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elseif string.find(n.name, "mcl_farming:wheat_") ~= nil then
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stage = string.sub(n.name, -1)
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if stage == "3" then
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minetest.add_node(pos, {name="mcl_farming:wheat"})
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elseif math.random(1,5) < 3 then
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minetest.add_node(pos, {name="mcl_farming:wheat"})
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else
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minetest.add_node(pos, {name="mcl_farming:wheat_"..math.random(2,3)})
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end
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return true
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elseif string.find(n.name, "mcl_farming:potato_") ~= nil then
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stage = tonumber(string.sub(n.name, -1))
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if stage == 1 then
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minetest.add_node(pos, {name="mcl_farming:potato_"..math.random(stage,2)})
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else
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minetest.add_node(pos, {name="mcl_farming:potato"})
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end
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return true
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elseif string.find(n.name, "mcl_farming:beetroot_") ~= nil then
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stage = tonumber(string.sub(n.name, -1))
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if stage == 1 then
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minetest.add_node(pos, {name="mcl_farming:beetroot_"..math.random(stage,2)})
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else
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minetest.add_node(pos, {name="mcl_farming:beetroot"})
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end
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return true
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elseif string.find(n.name, "mcl_farming:carrot_") ~= nil then
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stage = tonumber(string.sub(n.name, -1))
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if stage == 1 then
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minetest.add_node(pos, {name="mcl_farming:carrot_"..math.random(stage,2)})
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else
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minetest.add_node(pos, {name="mcl_farming:carrot"})
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end
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return true
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elseif string.find(n.name, "mcl_farming:pumpkin_") ~= nil then
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stage = tonumber(string.sub(n.name, -1))
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if stage == 1 then
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minetest.add_node(pos, {name="mcl_farming:pumpkin_"..math.random(stage,2)})
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else
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minetest.add_node(pos, {name="mcl_farming:pumpkintige_unconnect"})
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end
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return true
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elseif string.find(n.name, "mcl_farming:melontige_") ~= nil then
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stage = tonumber(string.sub(n.name, -1))
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if stage == 1 then
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minetest.add_node(pos, {name="mcl_farming:melontige_"..math.random(stage,2)})
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else
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minetest.add_node(pos, {name="mcl_farming:melontige_unconnect"})
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end
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return true
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elseif n.name ~= "" and n.name == "mcl_core:junglesapling" then
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minetest.add_node(pos, {name="air"})
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mcl_core.generate_tree(pos, "mcl_core:jungletree", "mcl_core:jungleleaves", 2)
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return true
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elseif n.name ~="" and n.name == "mcl_core:reeds" then
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mcl_core.grow_reeds(pos)
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return true
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elseif n.name ~="" and n.name == "mcl_core:cactus" then
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mcl_core.grow_cactus(pos)
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return true
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elseif n.name == "mcl_core:dirt_with_grass" then
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for i = -2, 3, 1 do
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for j = -3, 2, 1 do
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pos = pointed_thing.above
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pos = {x=pos.x+i, y=pos.y, z=pos.z+j}
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n = minetest.get_node(pos)
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n2 = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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if n.name ~= "" and n.name == "air" and n2.name == "mcl_core:dirt_with_grass" then
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if math.random(0,5) > 3 then
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minetest.add_node(pos, {name=plant_tab[math.random(1, #plant_tab)]})
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else
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minetest.add_node(pos, {name=plant_tab[math.random(1, 6)]})
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end
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end
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end
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end
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return true
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else
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return false
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end
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end
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minetest.register_craftitem("mcl_dye:white", {
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inventory_image = "dye_white.png",
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description = "Bone Meal",
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stack_max = 64,
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groups = {dye=1, craftitem=1, basecolor_white=1, excolor_white=1, unicolor_white=1},
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on_place = function(itemstack, user, pointed_thing)
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if(mcl_core.duengen(pointed_thing)) then
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if(apply_bone_meal(pointed_thing)) then
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itemstack:take_item()
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end
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return itemstack
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