Code cleanup
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@ -401,15 +401,8 @@ local function hopper_take_item (self, pos)
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if ent and ent.name == "mcl_minecarts:hopper_minecart" then
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if ent and ent.name == "mcl_minecarts:hopper_minecart" then
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local taken_items = false
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local taken_items = false
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-- Do we still need this def stuff
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local node_def = minetest.registered_nodes[ent.name]
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if node_def then
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mcl_log("stack max: ".. tostring(node_def.get_stack_max()))
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end
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mcl_log("ent.name: ".. tostring(ent.name))
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mcl_log("ent.name: ".. tostring(ent.name))
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mcl_log("ent pos: ".. tostring(ent.object:get_pos()))
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mcl_log("ent pos: ".. tostring(ent.object:get_pos()))
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mcl_log("Inv id: " .. ent._inv_id)
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local inv = mcl_entity_invs.load_inv(ent,5)
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local inv = mcl_entity_invs.load_inv(ent,5)
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@ -436,16 +429,16 @@ local function hopper_take_item (self, pos)
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-- This will take part of a floating item stack if no slot can hold the full amount
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-- This will take part of a floating item stack if no slot can hold the full amount
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for i = 1, ent._inv_size,1 do
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for i = 1, ent._inv_size,1 do
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local stack1 = inv:get_stack("main", i)
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local stack = inv:get_stack("main", i)
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mcl_log("i: " .. tostring(i))
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mcl_log("i: " .. tostring(i))
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mcl_log("Items remaining: " .. items_remaining)
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mcl_log("Items remaining: " .. items_remaining)
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mcl_log("Name: " .. tostring(stack1:get_name()))
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mcl_log("Name: " .. tostring(stack:get_name()))
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if current_itemstack:get_name() == stack1:get_name() then
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if current_itemstack:get_name() == stack:get_name() then
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mcl_log("We have a match. Name: " .. tostring(stack1:get_name()))
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mcl_log("We have a match. Name: " .. tostring(stack:get_name()))
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local room_for = stack1:get_stack_max() - stack1:get_count()
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local room_for = stack:get_stack_max() - stack:get_count()
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mcl_log("Room for: " .. tostring(room_for))
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mcl_log("Room for: " .. tostring(room_for))
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if room_for == 0 then
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if room_for == 0 then
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@ -453,29 +446,29 @@ local function hopper_take_item (self, pos)
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mcl_log("No room")
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mcl_log("No room")
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elseif room_for < items_remaining then
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elseif room_for < items_remaining then
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mcl_log("We have more items remaining than space")
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mcl_log("We have more items remaining than space")
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items_remaining = items_remaining - room_for
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items_remaining = items_remaining - room_for
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-- Set full stack
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stack:set_count(stack:get_stack_max())
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stack1:set_count(stack1:get_stack_max())
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inv:set_stack("main", i, stack)
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inv:set_stack("main", i, stack1)
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taken_items = true
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taken_items = true
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else
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else
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local new_stack_size = stack1:get_count() + items_remaining
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local new_stack_size = stack:get_count() + items_remaining
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stack:set_count(new_stack_size)
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mcl_log("We have more than enough space. Now holds: " .. new_stack_size)
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mcl_log("We have more than enough space. Now holds: " .. new_stack_size)
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stack1:set_count(new_stack_size)
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inv:set_stack("main", i, stack)
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inv:set_stack("main", i, stack1)
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items_remaining = 0
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items_remaining = 0
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-- Delete as no longer needed
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self.object:get_luaentity().itemstring = ""
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self.object:get_luaentity().itemstring = ""
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self.object:remove()
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self.object:remove()
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taken_items = true
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taken_items = true
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break
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break
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end
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end
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mcl_log("Count: " .. tostring(stack1:get_count()))
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mcl_log("Count: " .. tostring(stack:get_count()))
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mcl_log("stack max: " .. tostring(stack1:get_stack_max()))
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mcl_log("stack max: " .. tostring(stack:get_stack_max()))
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--mcl_log("Is it empty: " .. stack1:to_string())
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--mcl_log("Is it empty: " .. stack:to_string())
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end
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end
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if i == ent._inv_size and taken_items then
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if i == ent._inv_size and taken_items then
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