Add hanging banners

This commit is contained in:
Wuzzy 2017-07-31 03:51:06 +02:00
parent 3063553bb2
commit a1b04ebf66

View File

@ -39,12 +39,23 @@ dofile(minetest.get_modpath("mcl_banners").."/patterncraft.lua")
local base_color_ratio = 224 local base_color_ratio = 224
local layer_ratio = 255 local layer_ratio = 255
local banner_entity_offset = { x=0, y=-0.499, z=0 } local standing_banner_entity_offset = { x=0, y=-0.499, z=0 }
local hanging_banner_entity_offset = { x=0, y=-1.7, z=0 }
-- After destroying the standing banner node
local on_destruct_standing_banner = function(pos) local on_destruct_standing_banner = function(pos)
-- Find this node's banner entity and make it drop as an item -- Find this node's banner entity and make it drop as an item
local checkpos = vector.add(pos, banner_entity_offset) local checkpos = vector.add(pos, standing_banner_entity_offset)
local objects = minetest.get_objects_inside_radius(checkpos, 0.5)
for _, v in ipairs(objects) do
if v:get_entity_name() == "mcl_banners:standing_banner" then
v:get_luaentity():_drop()
end
end
end
local on_destruct_hanging_banner = function(pos)
-- Find this node's banner entity and make it drop as an item
local checkpos = vector.add(pos, hanging_banner_entity_offset)
local objects = minetest.get_objects_inside_radius(checkpos, 0.5) local objects = minetest.get_objects_inside_radius(checkpos, 0.5)
for _, v in ipairs(objects) do for _, v in ipairs(objects) do
if v:get_entity_name() == "mcl_banners:standing_banner" then if v:get_entity_name() == "mcl_banners:standing_banner" then
@ -83,11 +94,13 @@ local make_banner_texture = function(base_color, layers)
end end
end end
-- Standing banner node. -- Banner nodes.
-- This is an invisible node which is only used to destroy the banner entity. -- These are an invisible nodes which are only used to destroy the banner entity.
-- All the important banner information (such as color) is stored in the entity. -- All the important banner information (such as color) is stored in the entity.
-- It is used only used internally. -- It is used only used internally.
-- It is also used for the help entry to avoid spamming the help with 16 entries.
-- Standing banner node
-- This one is also used for the help entry to avoid spamming the help with 16 entries.
minetest.register_node("mcl_banners:standing_banner", { minetest.register_node("mcl_banners:standing_banner", {
_doc_items_entry_name = "Banner", _doc_items_entry_name = "Banner",
_doc_items_image = "mcl_banners_item_base.png^mcl_banners_item_overlay.png", _doc_items_image = "mcl_banners_item_base.png^mcl_banners_item_overlay.png",
@ -102,7 +115,7 @@ minetest.register_node("mcl_banners:standing_banner", {
wield_image = "mcl_banners_item_base.png", wield_image = "mcl_banners_item_base.png",
tiles = { "blank.png" }, tiles = { "blank.png" },
selection_box = {type = "fixed", fixed= {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2} }, selection_box = {type = "fixed", fixed= {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2} },
groups = {axey=1,handy=1, deco_block = 1, attached_node = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1, }, groups = {axey=1,handy=1, attached_node = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1, },
stack_max = 16, stack_max = 16,
sounds = node_sounds, sounds = node_sounds,
drop = "", -- Item drops are handled in entity code drop = "", -- Item drops are handled in entity code
@ -112,6 +125,28 @@ minetest.register_node("mcl_banners:standing_banner", {
_mcl_blast_resistance = 5, _mcl_blast_resistance = 5,
}) })
-- Hanging banner node
minetest.register_node("mcl_banners:hanging_banner", {
walkable = false,
is_ground_content = false,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
drawtype = "airlike",
inventory_image = "mcl_banners_item_base.png",
wield_image = "mcl_banners_item_base.png",
tiles = { "blank.png" },
selection_box = {type = "wallmounted", wall_side = {-0.5, -0.5, -0.5, -4/16, 0.5, 0.5} },
groups = {axey=1,handy=1, attached_node = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1, },
stack_max = 16,
sounds = node_sounds,
drop = "", -- Item drops are handled in entity code
on_destruct = on_destruct_hanging_banner,
_mcl_hardness = 1,
_mcl_blast_resistance = 5,
})
for colorid, colortab in pairs(mcl_banners.colors) do for colorid, colortab in pairs(mcl_banners.colors) do
local itemid = colortab[1] local itemid = colortab[1]
local desc = colortab[2] local desc = colortab[2]
@ -184,11 +219,15 @@ for colorid, colortab in pairs(mcl_banners.colors) do
end end
end end
-- Place the node! -- Place the node!
local hanging = false
local _, success = minetest.item_place_node(ItemStack("mcl_banners:standing_banner"), placer, pointed_thing) local _, success = minetest.item_place_node(ItemStack("mcl_banners:standing_banner"), placer, pointed_thing)
if not success then if not success then
return itemstack _, success = minetest.item_place_node(ItemStack("mcl_banners:hanging_banner"), placer, pointed_thing)
if not success then
return itemstack
end
hanging = true
end end
local place_pos local place_pos
@ -197,20 +236,34 @@ for colorid, colortab in pairs(mcl_banners.colors) do
else else
place_pos = above place_pos = above
end end
place_pos = vector.add(place_pos, banner_entity_offset) if hanging then
place_pos = vector.add(place_pos, hanging_banner_entity_offset)
else
place_pos = vector.add(place_pos, standing_banner_entity_offset)
end
local banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner") local banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner")
if hanging then
banner:set_properties({mesh="amc_banner_hanging.b3d"})
banner:get_luaentity()._banner_type = "hanging"
end
local imeta = itemstack:get_meta() local imeta = itemstack:get_meta()
local layers_raw = imeta:get_string("layers") local layers_raw = imeta:get_string("layers")
local layers = minetest.deserialize(layers_raw) local layers = minetest.deserialize(layers_raw)
banner:get_luaentity():_set_textures(colorid, layers) banner:get_luaentity():_set_textures(colorid, layers)
-- Set rotation
-- Determine the rotation based on player's yaw local final_yaw
local yaw = placer:get_look_horizontal() if hanging then
-- Select one of 16 possible rotations (0-15) local pdir = vector.direction(pointed_thing.under, pointed_thing.above)
local rotation_level = round((yaw / (math.pi*2)) * 16) final_yaw = minetest.dir_to_yaw(pdir)
local final_yaw = (rotation_level * (math.pi/8)) + math.pi else
-- Determine the rotation based on player's yaw
local yaw = placer:get_look_horizontal()
-- Select one of 16 possible rotations (0-15)
local rotation_level = round((yaw / (math.pi*2)) * 16)
final_yaw = (rotation_level * (math.pi/8)) + math.pi
end
banner:set_yaw(final_yaw) banner:set_yaw(final_yaw)
if not minetest.settings:get_bool("creative_mode") then if not minetest.settings:get_bool("creative_mode") then
@ -236,9 +289,11 @@ for colorid, colortab in pairs(mcl_banners.colors) do
if minetest.get_modpath("doc") then if minetest.get_modpath("doc") then
-- Add item to node alias -- Add item to node alias
doc.add_entry_alias("nodes", "mcl_banners:standing_banner", "craftitems", itemstring) doc.add_entry_alias("nodes", "mcl_banners:standing_banner", "craftitems", itemstring)
doc.add_entry_alias("nodes", "mcl_banners:hanging_banner", "craftitems", itemstring)
end end
end end
-- Banner entity. Used for standing AND hanging banners!
minetest.register_entity("mcl_banners:standing_banner", { minetest.register_entity("mcl_banners:standing_banner", {
physical = false, physical = false,
collide_with_objects = false, collide_with_objects = false,
@ -253,6 +308,7 @@ minetest.register_entity("mcl_banners:standing_banner", {
-- This is a table of tables with each table having the following fields: -- This is a table of tables with each table having the following fields:
-- color: layer color ID (see colors table above) -- color: layer color ID (see colors table above)
-- pattern: name of pattern (see list above) -- pattern: name of pattern (see list above)
_banner_type = "standing", -- standing or hanging
get_staticdata = function(self) get_staticdata = function(self)
local out = { _base_color = self._base_color, _layers = self._layers } local out = { _base_color = self._base_color, _layers = self._layers }
@ -263,11 +319,18 @@ minetest.register_entity("mcl_banners:standing_banner", {
local inp = minetest.deserialize(staticdata) local inp = minetest.deserialize(staticdata)
self._base_color = inp._base_color self._base_color = inp._base_color
self._layers = inp._layers self._layers = inp._layers
self.object:set_properties({textures = make_banner_texture(self._base_color, self._layers)}) self._banner_type = inp._banner_type
local mesh
-- Make banner slowly swing if self._banner_type == "hanging" then
self.object:set_animation({x=0, y=80}, 25) mesh = "amc_banner_hanging.b3d"
end
self.object:set_properties({
mesh = mesh,
textures = make_banner_texture(self._base_color, self._layers),
})
end end
-- Make banner slowly swing
self.object:set_animation({x=0, y=80}, 25)
self.object:set_armor_groups({immortal=1}) self.object:set_armor_groups({immortal=1})
end, end,