fix indoor weather + multiplayer issue
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663e6dfe9e
commit
a179a1cb62
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@ -1,5 +1,5 @@
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local PARTICLES_COUNT_RAIN = 100
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local PARTICLES_COUNT_RAIN = 800
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local PARTICLES_COUNT_THUNDER = 300
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local PARTICLES_COUNT_THUNDER = 1200
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local get_connected_players = minetest.get_connected_players
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local get_connected_players = minetest.get_connected_players
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@ -26,38 +26,22 @@ local size = math.random(1,3)
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local psdef= {
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local psdef= {
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amount = mcl_weather.rain.particles_count,
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amount = mcl_weather.rain.particles_count,
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time=0,
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time=0,
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minpos = vector.new(-6,3,-6),
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minpos = vector.new(-15,20,-15),
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maxpos = vector.new(6,15,6),
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maxpos = vector.new(15,25,15),
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minvel = vector.new(-vel,-falling_speed,-vel),
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minvel = vector.new(-2,-falling_speed-2,-2),
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maxvel = vector.new(vel,-falling_speed+vel,vel),
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maxvel = vector.new(2,-falling_speed+2,2),
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minacc = vector.new(0,0,0),
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minacc = vector.new(0,0,0),
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maxacc = vector.new(0,-0.4,0),
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maxacc = vector.new(0,-0.5,0),
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minexptime = 0.5,
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minexptime = 15,
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maxexptime = 2,
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maxexptime = 30,
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minsize = size,
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minsize = size,
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maxsize= size*2,
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maxsize= size*2,
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collisiondetection = true,
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collisiondetection = true,
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collision_removal = true,
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collision_removal = true,
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vertical = true,
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vertical = true,
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}
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}
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local psdef_backsplash= {
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amount = 10,
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local textures = {"weather_pack_rain_raindrop_1.png", "weather_pack_rain_raindrop_2.png"}
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time=0,
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minpos = vector.new(-3,-1,-3),
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maxpos = vector.new(3,0,3),
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minvel = vector.new(-vel,falling_speed*2,-vel),
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maxvel = vector.new(vel,falling_speed*2+vel,vel),
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minacc = vector.new(0,0,0),
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maxacc = vector.new(0,0,0),
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minexptime = 0.1,
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maxexptime = 0.2,
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minsize = size*0.1,
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maxsize= size*0.5,
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collisiondetection = true,
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collision_removal = true,
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vertical = true,
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}
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local textures = {"weather_pack_rain_raindrop_1.png", "weather_pack_rain_raindrop_2.png", "weather_pack_rain_raindrop_1.png"}
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function mcl_weather.rain.sound_handler(player)
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function mcl_weather.rain.sound_handler(player)
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return minetest.sound_play("weather_rain", {
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return minetest.sound_play("weather_rain", {
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@ -90,8 +74,6 @@ function mcl_weather.rain.add_rain_particles(player)
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psdef.texture=v
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psdef.texture=v
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mcl_weather.add_spawner_player(player,"rain"..k,psdef)
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mcl_weather.add_spawner_player(player,"rain"..k,psdef)
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end
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end
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psdef_backsplash.texture=textures[math.random(1,#textures)]
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local l=mcl_weather.add_spawner_player(player,"rainbacksplash",psdef_backsplash)
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if l then
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if l then
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update_sound[player:get_player_name()]=true
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update_sound[player:get_player_name()]=true
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end
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end
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@ -185,26 +167,24 @@ function mcl_weather.rain.make_weather()
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for _, player in pairs(get_connected_players()) do
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for _, player in pairs(get_connected_players()) do
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local pos=player:get_pos()
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local pos=player:get_pos()
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if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(pos) or not mcl_weather.is_outdoor(pos) then
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if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(pos) then
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mcl_weather.rain.remove_sound(player)
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mcl_weather.rain.remove_sound(player)
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mcl_weather.remove_spawners_player(player)
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mcl_weather.remove_spawners_player(player)
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return false
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else
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end
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mcl_weather.rain.add_player(player)
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mcl_weather.rain.add_player(player)
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mcl_weather.rain.add_rain_particles(player)
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mcl_weather.rain.add_rain_particles(player)
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mcl_weather.rain.update_sound(player)
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mcl_weather.rain.update_sound(player)
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end
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end
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end
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end
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end
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-- Switch the number of raindrops: "thunder" for many raindrops, otherwise for normal raindrops
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-- Switch the number of raindrops: "thunder" for many raindrops, otherwise for normal raindrops
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function mcl_weather.rain.set_particles_mode(mode)
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function mcl_weather.rain.set_particles_mode(mode)
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if mode == "thunder" then
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if mode == "thunder" then
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psdef.amount=PARTICLES_COUNT_THUNDER
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psdef.amount=PARTICLES_COUNT_THUNDER
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psdef_backsplash.amount=PARTICLES_COUNT_THUNDER
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mcl_weather.rain.particles_count = PARTICLES_COUNT_THUNDER
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mcl_weather.rain.particles_count = PARTICLES_COUNT_THUNDER
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else
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else
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psdef.amount=PARTICLES_COUNT_RAIN
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psdef.amount=PARTICLES_COUNT_RAIN
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psdef_backsplash.amount=PARTICLES_COUNT_RAIN
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mcl_weather.rain.particles_count = PARTICLES_COUNT_RAIN
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mcl_weather.rain.particles_count = PARTICLES_COUNT_RAIN
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end
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end
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end
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end
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@ -8,14 +8,14 @@ mcl_weather.snow.init_done = false
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local psdef= {
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local psdef= {
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amount = 99,
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amount = 99,
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time = 0, --stay on til we turn it off
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time = 0, --stay on til we turn it off
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minpos = vector.new(-15,-5,-15),
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minpos = vector.new(-25,20,-25),
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maxpos =vector.new(15,10,15),
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maxpos =vector.new(25,25,25),
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minvel = vector.new(0,-1,0),
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minvel = vector.new(-0.2,-1,-0.2),
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maxvel = vector.new(0,-4,0),
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maxvel = vector.new(0.2,-4,0.2),
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minacc = vector.new(0,-1,0),
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minacc = vector.new(0,-1,0),
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maxacc = vector.new(0,-4,0),
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maxacc = vector.new(0,-4,0),
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minexptime = 1,
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minexptime = 15,
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maxexptime = 1,
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maxexptime = 30,
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minsize = 0.5,
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minsize = 0.5,
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maxsize = 5,
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maxsize = 5,
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collisiondetection = true,
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collisiondetection = true,
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@ -70,15 +70,15 @@ minetest.register_globalstep(function(dtime)
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end
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end
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for _, player in pairs(get_connected_players()) do
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for _, player in pairs(get_connected_players()) do
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if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos()) or not mcl_weather.is_outdoor(player:get_pos())) then
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if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos()) then
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mcl_weather.remove_spawners_player(player)
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mcl_weather.remove_spawners_player(player)
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return false
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else
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end
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for i=1,2 do
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for i=1,2 do
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psdef.texture="weather_pack_snow_snowflake"..i..".png"
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psdef.texture="weather_pack_snow_snowflake"..i..".png"
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mcl_weather.add_spawner_player(player,"snow"..i,psdef)
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mcl_weather.add_spawner_player(player,"snow"..i,psdef)
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end
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end
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end
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end
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end
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end)
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end)
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-- register snow weather
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-- register snow weather
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