Simplify storage of players having an open chest

This commit is contained in:
Wuzzy 2018-01-27 00:34:37 +01:00
parent 2400ca5be0
commit a16746faf3

View File

@ -4,9 +4,50 @@ if minetest.get_modpath("screwdriver") then
simple_rotate = screwdriver.rotate_simple
end
--[[ List of open chests.
Key: Player name
Value:
If player is using a chest: { pos = <chest node position> }
Otherwise: nil ]]
local open_chests = {}
-- To be called if a player opened a chest
local player_chest_open = function(player, pos)
open_chests[player:get_player_name()] = { pos = pos }
end
-- To be called if a player closed a chest
local player_chest_close = function(player)
local name = player:get_player_name()
if open_chests[name] == nil then
return
end
local pos = open_chests[name].pos
local node = minetest.get_node(pos)
if node.name == "mcl_chests:trapped_chest_on" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest", param2 = node.param2})
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
elseif node.name == "mcl_chests:trapped_chest_on_left" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
elseif node.name == "mcl_chests:trapped_chest_on_right" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
end
open_chests[name] = nil
end
-- This is a helper function to register both chests and trapped chests. Trapped chests will make use of the additional parameters
local register_chest = function(basename, desc, longdesc, usagehelp, tiles_table, hidden, mesecons, on_rightclick_addendum, on_rightclick_addendum_left, on_rightclick_addendum_right, drop, formspec_basename)
-- START OF register_chest FUNCTION BODY
if not drop then
drop = "mcl_chests:"..basename
else
@ -360,6 +401,7 @@ if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_chests:"..basename, "nodes", "mcl_chests:"..basename.."_right")
end
-- END OF register_chest FUNCTION BODY
end
register_chest("chest",
@ -405,10 +447,9 @@ register_chest("trapped_chest",
rules = trapped_chest_mesecons_rules,
}},
function(pos, node, clicker)
local meta = minetest.get_meta(pos)
meta:set_int("players", 1)
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on", param2 = node.param2})
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
player_chest_open(clicker, pos)
end,
function(pos, node, clicker)
local meta = minetest.get_meta(pos)
@ -420,19 +461,19 @@ register_chest("trapped_chest",
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_right", param2 = node.param2})
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
player_chest_open(clicker, pos)
end,
function(pos, node, clicker)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
-- Save number of players in left part of the chest only
local meta = minetest.get_meta(pos_other)
meta:set_int("players", 1)
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_right", param2 = node.param2})
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
player_chest_open(clicker, pos)
end
)
@ -443,82 +484,58 @@ register_chest("trapped_chest_on",
rules = trapped_chest_mesecons_rules,
}},
function(pos, node, clicker)
local meta = minetest.get_meta(pos)
local players = meta:get_int("players")
players = players + 1
meta:set_int("players", players)
player_chest_open(clicker, pos)
end,
function(pos, node, clicker)
local meta = minetest.get_meta(pos)
local players = meta:get_int("players")
players = players + 1
meta:set_int("players", players)
player_chest_open(clicker, pos)
end,
function(pos, node, clicker)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
local meta = minetest.get_meta(pos_other)
local players = meta:get_int("players")
players = players + 1
meta:set_int("players", players)
player_chest_open(clicker, pos)
end,
"trapped_chest",
"trapped_chest"
)
local function close_if_trapped_chest(pos, player)
local node = minetest.get_node(pos)
if node.name == "mcl_chests:trapped_chest_on" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest", param2 = node.param2})
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
player_chest_close(player)
elseif node.name == "mcl_chests:trapped_chest_on_left" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
player_chest_close(player)
elseif node.name == "mcl_chests:trapped_chest_on_right" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
player_chest_close(player)
end
end
-- Disable trapped chest when it has been closed
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname:find("mcl_chests:trapped_chest_") == 1 then
if fields.quit then
local x, y, z = formname:match("mcl_chests:trapped_chest_(.-)_(.-)_(.*)")
local pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
if not pos or not pos.x or not pos.y or not pos.z then return end
local node = minetest.get_node(pos)
local meta, players, pos_other
if node.name == "mcl_chests:trapped_chest_on" or node.name == "mcl_chests:trapped_chest_on_left" then
meta = minetest.get_meta(pos)
players = meta:get_int("players")
players = players - 1
elseif node.name == "mcl_chests:trapped_chest_on_right" then
pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
meta = minetest.get_meta(pos_other)
players = meta:get_int("players")
players = players - 1
player_chest_close(player)
end
end
end)
if node.name == "mcl_chests:trapped_chest_on" then
if players <= 0 then
meta:set_int("players", 0)
minetest.swap_node(pos, {name="mcl_chests:trapped_chest", param2 = node.param2})
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
else
meta:set_int("players", players)
end
elseif node.name == "mcl_chests:trapped_chest_on_left" then
if players <= 0 then
meta:set_int("players", 0)
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
else
meta:set_int("players", players)
end
elseif node.name == "mcl_chests:trapped_chest_on_right" then
if players <= 0 then
meta:set_int("players", 0)
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
else
meta:set_int("players", players)
end
end
end
end
minetest.register_on_leaveplayer(function(player)
player_chest_close(player)
end)
minetest.register_craft({