add player death animation and particles
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3b8916ef65
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@ -367,6 +367,7 @@ mcl_player.player_register_model("mcl_armor_character.b3d", {
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run_walk = {x=440, y=459},
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run_walk = {x=440, y=459},
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run_walk_mine = {x=461, y=480},
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run_walk_mine = {x=461, y=480},
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sit_mount = {x=484, y=484},
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sit_mount = {x=484, y=484},
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die = {x=498, y=498},
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},
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},
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})
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})
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@ -178,7 +178,7 @@ minetest.register_globalstep(function(dtime)
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-- Apply animations based on what the player is doing
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-- Apply animations based on what the player is doing
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if player:get_hp() == 0 then
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if player:get_hp() == 0 then
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player_set_animation(player, "lay")
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player_set_animation(player, "die")
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elseif walking and velocity.x > 0.35 or walking and velocity.x < -0.35 or walking and velocity.z > 0.35 or walking and velocity.z < -0.35 then
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elseif walking and velocity.x > 0.35 or walking and velocity.x < -0.35 or walking and velocity.z > 0.35 or walking and velocity.z < -0.35 then
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if player_sneak[name] ~= controls.sneak then
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if player_sneak[name] ~= controls.sneak then
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player_anim[name] = nil
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player_anim[name] = nil
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@ -253,3 +253,28 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
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end
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end
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return hp_change
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return hp_change
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end, true)
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end, true)
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minetest.register_on_respawnplayer(function(player)
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local pos = player:get_pos()
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minetest.add_particlespawner({
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amount = 50,
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time = 0.001,
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minpos = vector.add(pos, 0),
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maxpos = vector.add(pos, 0),
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minvel = vector.new(-5,-5,-5),
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maxvel = vector.new(5,5,5),
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minexptime = 1.1,
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maxexptime = 1.5,
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minsize = 1,
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maxsize = 2,
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collisiondetection = false,
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vertical = false,
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texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
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})
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minetest.sound_play("mcl_mobs_mob_poof", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 8,
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}, true)
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end)
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