Move wood definitions (refactor mcl_core)
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@ -521,6 +521,15 @@ minetest.register_node("mcl_core:leaves", {
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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})
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})
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minetest.register_node("mcl_core:wood", {
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description = "Oak Wood Planks",
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tiles = {"default_wood.png"},
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stack_max = 64,
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is_ground_content = false,
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groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1,building_block=1},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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})
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-- Dark oak --
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-- Dark oak --
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minetest.register_node("mcl_core:darktree", {
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minetest.register_node("mcl_core:darktree", {
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description = "Dark Oak Wood",
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description = "Dark Oak Wood",
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@ -576,6 +585,15 @@ minetest.register_node("mcl_core:darkleaves", {
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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})
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})
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minetest.register_node("mcl_core:darkwood", {
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description = "Dark Oak Wood Planks",
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tiles = {"default_planks_big_oak.png"},
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stack_max = 64,
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is_ground_content = false,
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groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1,building_block=1},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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})
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-- Jungle tree --
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-- Jungle tree --
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minetest.register_node("mcl_core:jungletree", {
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minetest.register_node("mcl_core:jungletree", {
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@ -1008,25 +1026,6 @@ minetest.register_node("mcl_core:vine", {
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})
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})
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minetest.register_node("mcl_core:wood", {
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description = "Oak Wood Planks",
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tiles = {"default_wood.png"},
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stack_max = 64,
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is_ground_content = false,
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groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1,building_block=1},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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})
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minetest.register_node("mcl_core:darkwood", {
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description = "Dark Oak Wood Planks",
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tiles = {"default_planks_big_oak.png"},
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stack_max = 64,
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is_ground_content = false,
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groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1,building_block=1},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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})
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minetest.register_node("mcl_core:water_flowing", {
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minetest.register_node("mcl_core:water_flowing", {
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description = "Flowing Water",
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description = "Flowing Water",
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inventory_image = minetest.inventorycube("default_water.png"),
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inventory_image = minetest.inventorycube("default_water.png"),
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