Add new squid death/hurt sounds
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@ -140,7 +140,11 @@ Origin of those models:
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* daufinsyd (MIT License)
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* `mobs_mc_blaze_breath.ogg`
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* `mobs_mc_blaze_died.ogg`
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* `mobs_mc_squid_hurt.ogg`
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* [qubodup](https://opengameart.org/content/slime-monster)
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* `mobs_mc_squid_hurt.*.ogg` (CC BY 3.0)
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* `mobs_mc_squid_death.*.ogg` (CC BY 3.0)
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* Changes were made
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* Source: <https://opengameart.org/content/slime-monster>
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* [kyles](https://freesound.org/people/kyles/)
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* `mobs_mc_squid_flop.*.ogg` (CC0)
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* Source: <https://freesound.org/people/kyles/sounds/450830/>
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BIN
mods/ENTITIES/mobs_mc/sounds/mobs_mc_squid_death.1.ogg
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BIN
mods/ENTITIES/mobs_mc/sounds/mobs_mc_squid_death.1.ogg
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Binary file not shown.
BIN
mods/ENTITIES/mobs_mc/sounds/mobs_mc_squid_hurt.1.ogg
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BIN
mods/ENTITIES/mobs_mc/sounds/mobs_mc_squid_hurt.1.ogg
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BIN
mods/ENTITIES/mobs_mc/sounds/mobs_mc_squid_hurt.2.ogg
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BIN
mods/ENTITIES/mobs_mc/sounds/mobs_mc_squid_hurt.2.ogg
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@ -24,10 +24,10 @@ mobs:register_mob("mobs_mc:squid", {
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{"mobs_mc_squid.png"}
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},
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sounds = {
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damage = "mobs_mc_squid_hurt",
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death = "mobs_mc_squid_hurt",
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damage = {name="mobs_mc_squid_hurt", gain=0.3},
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death = {name="mobs_mc_squid_death", gain=0.4},
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flop = "mobs_mc_squid_flop",
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-- TODO: sounds: random, damage, death
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-- TODO: sounds: random
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distance = 16,
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},
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animation = {
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