Trader: Close trade formspec + return items on die
This commit is contained in:
parent
aa3d3969aa
commit
9faa3099a4
|
@ -6,6 +6,7 @@
|
|||
--###################
|
||||
--################### VILLAGER
|
||||
--###################
|
||||
-- Summary: Villagers are complex NPCs, their main feature allows players to trade with them.
|
||||
|
||||
-- TODO: Particles
|
||||
-- TODO: 4s Regeneration I after trade unlock
|
||||
|
@ -23,6 +24,8 @@ local DEFAULT_WALK_CHANCE = 33 -- chance to walk in percent, if no player nearby
|
|||
local PLAYER_SCAN_INTERVAL = 5 -- every X seconds, villager looks for players nearby
|
||||
local PLAYER_SCAN_RADIUS = 4 -- scan radius for looking for nearby players
|
||||
|
||||
--[=======[ TRADING ]=======]
|
||||
|
||||
-- LIST OF VILLAGER PROFESSIONS AND TRADES
|
||||
|
||||
-- TECHNICAL RESTRICTIONS (FIXME):
|
||||
|
@ -352,7 +355,7 @@ local update_max_tradenum = function(self)
|
|||
self._max_tradenum = #trades
|
||||
end
|
||||
|
||||
local init_profession = function(self)
|
||||
local init_trader_vars = function(self)
|
||||
if not self._profession then
|
||||
-- Select random profession from all professions with matching clothing
|
||||
local texture = self.base_texture[1]
|
||||
|
@ -371,6 +374,9 @@ local init_profession = function(self)
|
|||
if not self._locked_trades then
|
||||
self._locked_trades = 0
|
||||
end
|
||||
if not self._trading_players then
|
||||
self._trading_players = {}
|
||||
end
|
||||
end
|
||||
|
||||
local init_trades = function(self, inv)
|
||||
|
@ -563,137 +569,6 @@ local update_offer = function(inv, player, sound)
|
|||
end
|
||||
end
|
||||
|
||||
mobs:register_mob("mobs_mc:villager", {
|
||||
type = "npc",
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_villager.b3d",
|
||||
textures = {
|
||||
{
|
||||
"mobs_mc_villager.png",
|
||||
"mobs_mc_villager.png", --hat
|
||||
},
|
||||
{
|
||||
"mobs_mc_villager_farmer.png",
|
||||
"mobs_mc_villager_farmer.png", --hat
|
||||
},
|
||||
{
|
||||
"mobs_mc_villager_priest.png",
|
||||
"mobs_mc_villager_priest.png", --hat
|
||||
},
|
||||
{
|
||||
"mobs_mc_villager_librarian.png",
|
||||
"mobs_mc_villager_librarian.png", --hat
|
||||
},
|
||||
{
|
||||
"mobs_mc_villager_butcher.png",
|
||||
"mobs_mc_villager_butcher.png", --hat
|
||||
},
|
||||
{
|
||||
"mobs_mc_villager_smith.png",
|
||||
"mobs_mc_villager_smith.png", --hat
|
||||
},
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = 1.2,
|
||||
run_velocity = 2.4,
|
||||
drops = {},
|
||||
sounds = {
|
||||
random = "mobs_mc_villager_noise",
|
||||
death = "mobs_mc_villager_death",
|
||||
damage = "mobs_mc_villager_damage",
|
||||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
stand_speed = 25,
|
||||
stand_start = 40,
|
||||
stand_end = 59,
|
||||
walk_speed = 25,
|
||||
walk_start = 0,
|
||||
walk_end = 40,
|
||||
run_speed = 25,
|
||||
run_start = 0,
|
||||
run_end = 40,
|
||||
die_speed = 15,
|
||||
die_start = 210,
|
||||
die_end = 220,
|
||||
die_loop = false,
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
jump = true,
|
||||
walk_chance = DEFAULT_WALK_CHANCE,
|
||||
on_rightclick = function(self, clicker)
|
||||
-- Initiate trading
|
||||
local name = clicker:get_player_name()
|
||||
|
||||
init_profession(self)
|
||||
if self._trades == nil then
|
||||
init_trades(self)
|
||||
end
|
||||
update_max_tradenum(self)
|
||||
if self._trades == false then
|
||||
-- Villager has no trades, rightclick is a no-op
|
||||
return
|
||||
end
|
||||
|
||||
player_trading_with[name] = self
|
||||
|
||||
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..name})
|
||||
|
||||
set_trade(self, clicker, inv, 1)
|
||||
|
||||
show_trade_formspec(name, self)
|
||||
|
||||
-- Behaviour stuff:
|
||||
-- Make villager look at player and stand still
|
||||
local selfpos = self.object:get_pos()
|
||||
local clickerpos = clicker:get_pos()
|
||||
local dir = vector.direction(selfpos, clickerpos)
|
||||
self.object:set_yaw(minetest.dir_to_yaw(dir))
|
||||
stand_still(self)
|
||||
end,
|
||||
_player_scan_timer = 0,
|
||||
do_custom = function(self, dtime)
|
||||
-- Stand still if player is nearby.
|
||||
if not self._player_scan_timer then
|
||||
self._player_scan_timer = 0
|
||||
end
|
||||
self._player_scan_timer = self._player_scan_timer + dtime
|
||||
-- Check infrequently to keep CPU load low
|
||||
if self._player_scan_timer > PLAYER_SCAN_INTERVAL then
|
||||
self._player_scan_timer = 0
|
||||
local selfpos = self.object:get_pos()
|
||||
local objects = minetest.get_objects_inside_radius(selfpos, PLAYER_SCAN_RADIUS)
|
||||
local has_player = false
|
||||
for o, obj in pairs(objects) do
|
||||
if obj:is_player() then
|
||||
has_player = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if has_player then
|
||||
minetest.log("verbose", "[mobs_mc] Player near villager found!")
|
||||
stand_still(self)
|
||||
else
|
||||
minetest.log("verbose", "[mobs_mc] No player near villager found!")
|
||||
self.walk_chance = DEFAULT_WALK_CHANCE
|
||||
self.jump = true
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_spawn = function(self)
|
||||
init_profession(self)
|
||||
end,
|
||||
})
|
||||
|
||||
-- Returns a single itemstack in the given inventory to the player's main inventory, or drop it when there's no space left
|
||||
local function return_item(itemstack, dropper, pos, inv_p)
|
||||
if dropper:is_player() then
|
||||
|
@ -739,7 +614,13 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
if string.sub(formname, 1, 14) == "mobs_mc:trade_" then
|
||||
local name = player:get_player_name()
|
||||
if fields.quit then
|
||||
-- Get input items back
|
||||
return_fields(player)
|
||||
-- Reset internal "trading with" state
|
||||
local trader = player_trading_with[name]
|
||||
if trader then
|
||||
trader._trading_players[name] = nil
|
||||
end
|
||||
player_trading_with[name] = nil
|
||||
elseif fields.next_trade or fields.prev_trade then
|
||||
local trader = player_trading_with[name]
|
||||
|
@ -766,14 +647,28 @@ end)
|
|||
minetest.register_on_leaveplayer(function(player)
|
||||
return_fields(player)
|
||||
player_tradenum[player:get_player_name()] = nil
|
||||
local trader = player_trading_with[name]
|
||||
if trader then
|
||||
trader._trading_players[name] = nil
|
||||
end
|
||||
player_trading_with[player:get_player_name()] = nil
|
||||
|
||||
end)
|
||||
|
||||
-- Return true if player is trading with villager, and the villager entity exists
|
||||
local trader_exists = function(playername)
|
||||
local trader = player_trading_with[playername]
|
||||
return trader ~= nil and trader.object:get_luaentity() ~= nil
|
||||
end
|
||||
|
||||
local trade_inventory = {
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
if listname == "input" then
|
||||
return stack:get_count()
|
||||
elseif listname == "output" then
|
||||
if not trader_exists(player:get_player_name()) then
|
||||
return 0
|
||||
end
|
||||
-- Only allow taking full stack
|
||||
local count = stack:get_count()
|
||||
if count == inv:get_stack(listname, index):get_count() then
|
||||
|
@ -825,6 +720,9 @@ local trade_inventory = {
|
|||
if from_list == "input" and to_list == "input" then
|
||||
return count
|
||||
elseif from_list == "output" and to_list == "input" then
|
||||
if not trader_exists(player:get_player_name()) then
|
||||
return 0
|
||||
end
|
||||
local move_stack = inv:get_stack(from_list, from_index)
|
||||
if inv:get_stack(to_list, to_index):item_fits(move_stack) then
|
||||
return count
|
||||
|
@ -834,7 +732,11 @@ local trade_inventory = {
|
|||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
if listname == "input" then
|
||||
if not trader_exists(player:get_player_name()) then
|
||||
return 0
|
||||
else
|
||||
return stack:get_count()
|
||||
end
|
||||
else
|
||||
return 0
|
||||
end
|
||||
|
@ -962,7 +864,6 @@ local trade_inventory = {
|
|||
end,
|
||||
}
|
||||
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
player_tradenum[name] = 1
|
||||
|
@ -979,6 +880,155 @@ minetest.register_on_joinplayer(function(player)
|
|||
inv:set_size("offered", 1)
|
||||
end)
|
||||
|
||||
--[=======[ MOB REGISTRATION AND SPAWNING ]=======]
|
||||
|
||||
mobs:register_mob("mobs_mc:villager", {
|
||||
type = "npc",
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_villager.b3d",
|
||||
textures = {
|
||||
{
|
||||
"mobs_mc_villager.png",
|
||||
"mobs_mc_villager.png", --hat
|
||||
},
|
||||
{
|
||||
"mobs_mc_villager_farmer.png",
|
||||
"mobs_mc_villager_farmer.png", --hat
|
||||
},
|
||||
{
|
||||
"mobs_mc_villager_priest.png",
|
||||
"mobs_mc_villager_priest.png", --hat
|
||||
},
|
||||
{
|
||||
"mobs_mc_villager_librarian.png",
|
||||
"mobs_mc_villager_librarian.png", --hat
|
||||
},
|
||||
{
|
||||
"mobs_mc_villager_butcher.png",
|
||||
"mobs_mc_villager_butcher.png", --hat
|
||||
},
|
||||
{
|
||||
"mobs_mc_villager_smith.png",
|
||||
"mobs_mc_villager_smith.png", --hat
|
||||
},
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = 1.2,
|
||||
run_velocity = 2.4,
|
||||
drops = {},
|
||||
sounds = {
|
||||
random = "mobs_mc_villager_noise",
|
||||
death = "mobs_mc_villager_death",
|
||||
damage = "mobs_mc_villager_damage",
|
||||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
stand_speed = 25,
|
||||
stand_start = 40,
|
||||
stand_end = 59,
|
||||
walk_speed = 25,
|
||||
walk_start = 0,
|
||||
walk_end = 40,
|
||||
run_speed = 25,
|
||||
run_start = 0,
|
||||
run_end = 40,
|
||||
die_speed = 15,
|
||||
die_start = 210,
|
||||
die_end = 220,
|
||||
die_loop = false,
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
jump = true,
|
||||
walk_chance = DEFAULT_WALK_CHANCE,
|
||||
on_rightclick = function(self, clicker)
|
||||
-- Initiate trading
|
||||
local name = clicker:get_player_name()
|
||||
self._trading_players[name] = true
|
||||
|
||||
init_trader_vars(self)
|
||||
if self._trades == nil then
|
||||
init_trades(self)
|
||||
end
|
||||
update_max_tradenum(self)
|
||||
if self._trades == false then
|
||||
-- Villager has no trades, rightclick is a no-op
|
||||
return
|
||||
end
|
||||
|
||||
player_trading_with[name] = self
|
||||
|
||||
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..name})
|
||||
|
||||
set_trade(self, clicker, inv, 1)
|
||||
|
||||
show_trade_formspec(name, self)
|
||||
|
||||
-- Behaviour stuff:
|
||||
-- Make villager look at player and stand still
|
||||
local selfpos = self.object:get_pos()
|
||||
local clickerpos = clicker:get_pos()
|
||||
local dir = vector.direction(selfpos, clickerpos)
|
||||
self.object:set_yaw(minetest.dir_to_yaw(dir))
|
||||
stand_still(self)
|
||||
end,
|
||||
|
||||
_player_scan_timer = 0,
|
||||
_trading_players = {}, -- list of playernames currently trading with villager (open formspec)
|
||||
do_custom = function(self, dtime)
|
||||
-- Stand still if player is nearby.
|
||||
if not self._player_scan_timer then
|
||||
self._player_scan_timer = 0
|
||||
end
|
||||
self._player_scan_timer = self._player_scan_timer + dtime
|
||||
-- Check infrequently to keep CPU load low
|
||||
if self._player_scan_timer > PLAYER_SCAN_INTERVAL then
|
||||
self._player_scan_timer = 0
|
||||
local selfpos = self.object:get_pos()
|
||||
local objects = minetest.get_objects_inside_radius(selfpos, PLAYER_SCAN_RADIUS)
|
||||
local has_player = false
|
||||
for o, obj in pairs(objects) do
|
||||
if obj:is_player() then
|
||||
has_player = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if has_player then
|
||||
minetest.log("verbose", "[mobs_mc] Player near villager found!")
|
||||
stand_still(self)
|
||||
else
|
||||
minetest.log("verbose", "[mobs_mc] No player near villager found!")
|
||||
self.walk_chance = DEFAULT_WALK_CHANCE
|
||||
self.jump = true
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_spawn = function(self)
|
||||
init_trader_vars(self)
|
||||
end,
|
||||
on_die = function(self, pos)
|
||||
-- Close open trade formspecs and give input back to players
|
||||
local trading_players = self._trading_players
|
||||
for name, _ in pairs(trading_players) do
|
||||
minetest.close_formspec(name, "mobs_mc:trade_"..name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
return_fields(player)
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
mobs:spawn_specific("mobs_mc:villager", mobs_mc.spawn.village, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 8000, 4, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
-- compatibility
|
||||
|
|
Loading…
Reference in New Issue
Block a user