mcl_attached fixes
- deprecated usage of vector.new() - use new vectors everywhere - use `minetest` instead of `core` - make some more functions local
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@ -5,6 +5,8 @@
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-- Nodes in group "supported_node" can be placed on any node that does not
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-- have the "airlike" drawtype. Carpets are an example of this type.
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local pairs = pairs
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local math = math
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local vector = vector
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local facedir_to_dir = minetest.facedir_to_dir
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@ -22,14 +24,16 @@ local add_item = minetest.add_item
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-- We need this to do the exact same dropping node handling in our override
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-- minetest.check_single_for_falling() function as in the builtin function.
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--
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---@param p Vector
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local function drop_attached_node(p)
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local n = get_node(p)
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local drops = get_node_drops(n, "")
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local def = registered_nodes[n.name]
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if def and def.preserve_metadata then
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local oldmeta = get_meta(p):to_table().fields
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-- Copy pos and node because the callback can modify them.
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local pos_copy = vector.new(p)
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local pos_copy = vector.copy(p)
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local node_copy = { name = n.name, param1 = n.param1, param2 = n.param2 }
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local drop_stacks = {}
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for k, v in pairs(drops) do
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@ -38,16 +42,18 @@ local function drop_attached_node(p)
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drops = drop_stacks
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def.preserve_metadata(pos_copy, node_copy, oldmeta, drops)
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end
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if def and def.sounds and def.sounds.fall then
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core.sound_play(def.sounds.fall, {pos = p}, true)
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minetest.sound_play(def.sounds.fall, { pos = p }, true)
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end
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remove_node(p)
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for _, item in pairs(drops) do
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local pos = {
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x = p.x + math.random()/2 - 0.25,
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y = p.y + math.random()/2 - 0.25,
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z = p.z + math.random()/2 - 0.25,
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}
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local pos = vector.offset(p,
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math.random() / 2 - 0.25,
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math.random() / 2 - 0.25,
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math.random() / 2 - 0.25
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)
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add_item(pos, item)
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end
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end
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@ -90,4 +96,3 @@ function minetest.check_single_for_falling(pos)
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return false
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end
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