Code cleanup
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d22805cecd
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@ -17,18 +17,12 @@ minetest.register_globalstep(function(dtime)
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-- Check for invisible players
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-- Check for invisible players
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for player, vals in pairs(is_invisible) do
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for player, vals in pairs(is_invisible) do
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if is_invisible[player] and player:get_properties() then
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is_invisible[player].timer = is_invisible[player].timer + dtime
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is_invisible[player].timer = is_invisible[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#B0B0B0") end
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if player:get_pos() then mcl_potions._add_spawner(player, "#B0B0B0") end
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if is_invisible[player].timer >= is_invisible[player].dur then
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mcl_potions.make_invisible(player, false)
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if is_invisible[player].timer >= is_invisible[player].dur then
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mcl_potions.make_invisible(player, false)
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is_invisible[player] = nil
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end
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elseif not player:get_properties() then
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is_invisible[player] = nil
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is_invisible[player] = nil
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end
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end
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@ -37,35 +31,29 @@ minetest.register_globalstep(function(dtime)
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-- Check for poisoned players
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-- Check for poisoned players
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for player, vals in pairs(is_poisoned) do
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for player, vals in pairs(is_poisoned) do
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if is_poisoned[player] and player:get_properties() then
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is_player = player:is_player()
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entity = player:get_luaentity()
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is_player = player:is_player()
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is_poisoned[player].timer = is_poisoned[player].timer + dtime
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entity = player:get_luaentity()
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is_poisoned[player].hit_timer = (is_poisoned[player].hit_timer or 0) + dtime
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is_poisoned[player].timer = is_poisoned[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#225533") end
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is_poisoned[player].hit_timer = (is_poisoned[player].hit_timer or 0) + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#225533") end
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if is_poisoned[player].hit_timer >= is_poisoned[player].step then
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if is_poisoned[player].hit_timer >= is_poisoned[player].step then
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if entity and entity._cmi_is_mob then
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entity.health = math.max(entity.health - 1, 1)
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if entity and entity._cmi_is_mob then
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is_poisoned[player].hit_timer = 0
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entity.health = math.max(entity.health - 1, 1)
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elseif is_player then
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is_poisoned[player].hit_timer = 0
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player:set_hp( math.max(player:get_hp() - 1, 1), { type = "punch", other = "poison"})
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elseif is_player then
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is_poisoned[player].hit_timer = 0
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player:set_hp( math.max(player:get_hp() - 1, 1), { type = "punch", other = "poison"})
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else -- if not player or mob then remove
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is_poisoned[player].hit_timer = 0
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else -- if not player or mob then remove
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is_poisoned[player] = nil
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end
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end
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if is_poisoned[player].timer >= is_poisoned[player].dur then
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is_poisoned[player] = nil
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is_poisoned[player] = nil
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end
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end
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elseif not player:get_properties() then
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end
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if is_poisoned[player].timer >= is_poisoned[player].dur then
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is_poisoned[player] = nil
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is_poisoned[player] = nil
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end
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end
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@ -74,35 +62,29 @@ minetest.register_globalstep(function(dtime)
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-- Check for regnerating players
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-- Check for regnerating players
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for player, vals in pairs(is_regenerating) do
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for player, vals in pairs(is_regenerating) do
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if is_regenerating[player] then
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is_player = player:is_player()
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entity = player:get_luaentity()
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is_player = player:is_player()
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is_regenerating[player].timer = is_regenerating[player].timer + dtime
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entity = player:get_luaentity()
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is_regenerating[player].heal_timer = (is_regenerating[player].heal_timer or 0) + dtime
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is_regenerating[player].timer = is_regenerating[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#A52BB2") end
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is_regenerating[player].heal_timer = (is_regenerating[player].heal_timer or 0) + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#A52BB2") end
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if is_regenerating[player].heal_timer >= is_regenerating[player].step then
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if is_regenerating[player].heal_timer >= is_regenerating[player].step then
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if is_player then
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player:set_hp(math.min(player:get_properties().hp_max or 20, player:get_hp() + 1), { type = "set_hp", other = "regeneration" })
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if is_player then
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is_regenerating[player].heal_timer = 0
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player:set_hp(math.min(player:get_properties().hp_max or 20, player:get_hp() + 1), { type = "set_hp", other = "regeneration" })
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elseif entity and entity._cmi_is_mob then
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is_regenerating[player].heal_timer = 0
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entity.health = math.min(entity.hp_max, entity.health + 1)
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elseif entity and entity._cmi_is_mob then
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is_regenerating[player].heal_timer = 0
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entity.health = math.min(entity.hp_max, entity.health + 1)
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else -- stop regenerating if not a player or mob
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is_regenerating[player].heal_timer = 0
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else -- stop regenerating if not a player or mob
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is_regenerating[player] = nil
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end
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end
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if is_regenerating[player].timer >= is_regenerating[player].dur then
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is_regenerating[player] = nil
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is_regenerating[player] = nil
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end
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end
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elseif not player:get_properties() then
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end
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if is_regenerating[player].timer >= is_regenerating[player].dur then
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is_regenerating[player] = nil
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is_regenerating[player] = nil
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end
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end
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@ -111,7 +93,7 @@ minetest.register_globalstep(function(dtime)
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-- Check for water breathing players
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-- Check for water breathing players
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for player, vals in pairs(is_water_breathing) do
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for player, vals in pairs(is_water_breathing) do
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if is_water_breathing[player] and player:is_player() then
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if player:is_player() then
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is_water_breathing[player].timer = is_water_breathing[player].timer + dtime
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is_water_breathing[player].timer = is_water_breathing[player].timer + dtime
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@ -125,7 +107,7 @@ minetest.register_globalstep(function(dtime)
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is_water_breathing[player] = nil
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is_water_breathing[player] = nil
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end
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end
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elseif not player:is_player() then
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else
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is_water_breathing[player] = nil
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is_water_breathing[player] = nil
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end
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end
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@ -134,9 +116,7 @@ minetest.register_globalstep(function(dtime)
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-- Check for leaping players
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-- Check for leaping players
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for player, vals in pairs(is_leaping) do
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for player, vals in pairs(is_leaping) do
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if is_leaping[player] and player:get_properties() then
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if player:is_player() then
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player = player or player:get_luaentity()
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is_leaping[player].timer = is_leaping[player].timer + dtime
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is_leaping[player].timer = is_leaping[player].timer + dtime
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@ -147,7 +127,7 @@ minetest.register_globalstep(function(dtime)
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is_leaping[player] = nil
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is_leaping[player] = nil
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end
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end
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elseif not player:get_properties() then
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else
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is_leaping[player] = nil
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is_leaping[player] = nil
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end
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end
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@ -156,9 +136,7 @@ minetest.register_globalstep(function(dtime)
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-- Check for swift players
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-- Check for swift players
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for player, vals in pairs(is_swift) do
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for player, vals in pairs(is_swift) do
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if is_swift[player] and player:get_properties() then
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if player:is_player() then
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player = player or player:get_luaentity()
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is_swift[player].timer = is_swift[player].timer + dtime
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is_swift[player].timer = is_swift[player].timer + dtime
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@ -169,7 +147,7 @@ minetest.register_globalstep(function(dtime)
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is_swift[player] = nil
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is_swift[player] = nil
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end
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end
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elseif not player:get_properties() then
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else
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is_swift[player] = nil
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is_swift[player] = nil
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end
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end
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@ -178,9 +156,7 @@ minetest.register_globalstep(function(dtime)
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-- Check for Night Vision equipped players
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-- Check for Night Vision equipped players
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for player, vals in pairs(is_cat) do
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for player, vals in pairs(is_cat) do
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if is_cat[player] and player:get_properties() then
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if player:is_player() then
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player = player or player:get_luaentity()
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is_cat[player].timer = is_cat[player].timer + dtime
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is_cat[player].timer = is_cat[player].timer + dtime
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@ -194,7 +170,7 @@ minetest.register_globalstep(function(dtime)
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is_cat[player] = nil
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is_cat[player] = nil
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end
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end
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elseif not player:get_properties() then
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else
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is_cat[player] = nil
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is_cat[player] = nil
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end
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end
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@ -203,7 +179,7 @@ minetest.register_globalstep(function(dtime)
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-- Check for Fire Proof players
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-- Check for Fire Proof players
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for player, vals in pairs(is_fire_proof) do
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for player, vals in pairs(is_fire_proof) do
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if is_fire_proof[player] and player:get_properties() then
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if player:is_player() then
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player = player or player:get_luaentity()
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player = player or player:get_luaentity()
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@ -215,7 +191,7 @@ minetest.register_globalstep(function(dtime)
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is_fire_proof[player] = nil
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is_fire_proof[player] = nil
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end
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end
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elseif not player:get_properties() then
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else
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is_fire_proof[player] = nil
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is_fire_proof[player] = nil
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end
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end
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@ -224,9 +200,7 @@ minetest.register_globalstep(function(dtime)
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-- Check for Weak players
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-- Check for Weak players
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for player, vals in pairs(is_weak) do
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for player, vals in pairs(is_weak) do
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if is_weak[player] and player:get_properties() then
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if player:is_player() then
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player = player or player:get_luaentity()
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is_weak[player].timer = is_weak[player].timer + dtime
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is_weak[player].timer = is_weak[player].timer + dtime
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@ -236,7 +210,7 @@ minetest.register_globalstep(function(dtime)
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is_weak[player] = nil
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is_weak[player] = nil
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end
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end
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elseif not player:get_properties() then
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else
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is_weak[player] = nil
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is_weak[player] = nil
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end
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end
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@ -245,9 +219,7 @@ minetest.register_globalstep(function(dtime)
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-- Check for Strong players
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-- Check for Strong players
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for player, vals in pairs(is_strong) do
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for player, vals in pairs(is_strong) do
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if is_strong[player] and player:get_properties() then
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if player:is_player() then
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player = player or player:get_luaentity()
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is_strong[player].timer = is_strong[player].timer + dtime
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is_strong[player].timer = is_strong[player].timer + dtime
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@ -257,7 +229,7 @@ minetest.register_globalstep(function(dtime)
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is_strong[player] = nil
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is_strong[player] = nil
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end
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end
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elseif not player:get_properties() then
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else
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is_strong[player] = nil
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is_strong[player] = nil
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end
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end
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@ -301,8 +273,6 @@ end, true)
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function mcl_potions._reset_player_effects(player)
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function mcl_potions._reset_player_effects(player)
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player = player or player:get_luaentity()
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if is_invisible[player] then
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if is_invisible[player] then
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mcl_potions.make_invisible(player, false)
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mcl_potions.make_invisible(player, false)
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is_invisible[player] = nil
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is_invisible[player] = nil
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