Make zombie babies have big heads
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@ -55,7 +55,7 @@ local zombie = {
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xp_max = 5,
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xp_max = 5,
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breath_max = -1,
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breath_max = -1,
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armor = {undead = 90, fleshy = 90},
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armor = {undead = 90, fleshy = 90},
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.8, 0.3},
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_mc_zombie.b3d",
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mesh = "mobs_mc_zombie.b3d",
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textures = {
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textures = {
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@ -65,7 +65,6 @@ local zombie = {
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"mobs_mc_empty.png", -- wielded_item
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"mobs_mc_empty.png", -- wielded_item
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}
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}
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},
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},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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sounds = {
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sounds = {
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random = "mobs_mc_zombie_growl",
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random = "mobs_mc_zombie_growl",
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@ -85,10 +84,10 @@ local zombie = {
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group_attack = { "mobs_mc:zombie", "mobs_mc:baby_zombie", "mobs_mc:husk", "mobs_mc:baby_husk" },
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group_attack = { "mobs_mc:zombie", "mobs_mc:baby_zombie", "mobs_mc:husk", "mobs_mc:baby_husk" },
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drops = drops_zombie,
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drops = drops_zombie,
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animation = {
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animation = {
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speed_normal = 25, speed_run = 50,
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stand_start = 40, stand_end = 49, stand_speed = 2,
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stand_start = 40, stand_end = 80,
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walk_start = 0, walk_end = 39, speed_normal = 25,
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walk_start = 0, walk_end = 40,
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run_start = 0, run_end = 39, speed_run = 50,
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run_start = 0, run_end = 40,
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punch_start = 50, punch_end = 59, punch_speed = 20,
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},
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},
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ignited_by_sunlight = true,
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ignited_by_sunlight = true,
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sunlight_damage = 2,
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sunlight_damage = 2,
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@ -104,13 +103,20 @@ mcl_mobs:register_mob("mobs_mc:zombie", zombie)
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local baby_zombie = table.copy(zombie)
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local baby_zombie = table.copy(zombie)
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baby_zombie.description = S("Baby Zombie")
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baby_zombie.description = S("Baby Zombie")
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baby_zombie.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
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baby_zombie.collisionbox = {-0.25, -0.01, -0.25, 0.25, 1, 0.25}
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baby_zombie.xp_min = 12
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baby_zombie.xp_min = 12
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baby_zombie.xp_max = 12
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baby_zombie.xp_max = 12
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baby_zombie.visual_size = {x=zombie.visual_size.x/2, y=zombie.visual_size.y/2}
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baby_zombie.visual_size = {x = 1 / 2, y = 1 / 2}
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baby_zombie.walk_velocity = 1.2
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baby_zombie.walk_velocity = 1.2
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baby_zombie.run_velocity = 2.4
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baby_zombie.run_velocity = 2.4
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baby_zombie.child = 1
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baby_zombie.child = 1
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baby_zombie.reach = 1
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baby_zombie.animation = {
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stand_start = 100, stand_end = 109, stand_speed = 2,
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walk_start = 60, walk_end = 99, speed_normal = 40,
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run_start = 60, run_end = 99, speed_run = 80,
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punch_start = 109, punch_end = 119
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}
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mcl_mobs:register_mob("mobs_mc:baby_zombie", baby_zombie)
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mcl_mobs:register_mob("mobs_mc:baby_zombie", baby_zombie)
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@ -134,15 +140,16 @@ mcl_mobs:register_mob("mobs_mc:husk", husk)
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-- Baby husk.
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-- Baby husk.
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-- A smaller and more dangerous variant of the husk
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-- A smaller and more dangerous variant of the husk
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local baby_husk = table.copy(husk)
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local baby_husk = table.copy(baby_zombie)
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baby_husk.description = S("Baby Husk")
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baby_husk.description = S("Baby Husk")
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baby_husk.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
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baby_husk.textures = {{
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baby_husk.xp_min = 12
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"mobs_mc_empty.png", -- armor
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baby_husk.xp_max = 12
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"mobs_mc_husk.png", -- texture
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baby_husk.visual_size = {x=zombie.visual_size.x/2, y=zombie.visual_size.y/2}
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"mobs_mc_empty.png", -- wielded_item
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baby_husk.walk_velocity = 1.2
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}}
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baby_husk.run_velocity = 2.4
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baby_husk.ignited_by_sunlight = false
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baby_husk.child = 1
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baby_husk.sunlight_damage = 0
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baby_husk.drops = drops_common
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mcl_mobs:register_mob("mobs_mc:baby_husk", baby_husk)
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mcl_mobs:register_mob("mobs_mc:baby_husk", baby_husk)
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