make mobs rotate when punched
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@ -339,7 +339,9 @@ local set_yaw = function(self, yaw, delay, dtime)
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if self.noyaw then return end
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if self.noyaw then return end
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self._turn_to = yaw
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if self._kb_turn then
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self._turn_to = yaw
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end
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--clamp our yaw to a 360 range
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--clamp our yaw to a 360 range
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if math.deg(self.object:get_yaw()) > 360 then
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if math.deg(self.object:get_yaw()) > 360 then
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self.object:set_yaw(math.rad(10))
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self.object:set_yaw(math.rad(10))
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@ -367,9 +369,9 @@ local set_yaw = function(self, yaw, delay, dtime)
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if math.abs(target_shortest_path) > 280*ddtime then
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if math.abs(target_shortest_path) > 280*ddtime then
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if target_shortest_path > 0 then
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if target_shortest_path > 0 then
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self.object:set_yaw(self.object:get_yaw()+1.5*ddtime)
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self.object:set_yaw(self.object:get_yaw()+3.6*ddtime)
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else
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else
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self.object:set_yaw(self.object:get_yaw()-1.5*ddtime)
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self.object:set_yaw(self.object:get_yaw()-3.6*ddtime)
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end
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end
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end
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end
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@ -3364,6 +3366,13 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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elseif luaentity and luaentity._knockback then
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elseif luaentity and luaentity._knockback then
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kb = kb + luaentity._knockback
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kb = kb + luaentity._knockback
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end
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end
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self._kb_turn = false
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self._turn_to=self.object:get_yaw()+1.57
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minetest.after(0.5, function()
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if self and self.object then
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self._kb_turn = true
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end
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end)
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self.object:set_velocity({
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self.object:set_velocity({
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x = dir.x * kb,
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x = dir.x * kb,
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