Fix registered_items oddity and add check for unknown nodes.
* Mobs redo uses `registered_items[]` where clearly the proper table accessed should be `registered_nodes[]`. Perhaps this magically works, but it looks nonsensical. Switch to the use the more sensible `registered_nodes[]` table. * Check if node has a definition table before attempting to evaluate its attributes. * Define local variable to cache multiple accesses to `registered_nodes[]` and improve readability.
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@ -1329,7 +1329,8 @@ local do_jump = function(self)
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end
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end
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if self.walk_chance == 0
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if self.walk_chance == 0
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or minetest.registered_items[nod.name].walkable then
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local ndef = minetest.registered_nodes[nod.name]
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or ndef and ndef.walkable then
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if minetest.get_item_group(nod.name, "fence") == 0
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if minetest.get_item_group(nod.name, "fence") == 0
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and minetest.get_item_group(nod.name, "fence_gate") == 0
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and minetest.get_item_group(nod.name, "fence_gate") == 0
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