attemp to fix lanterns placement
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@ -9,6 +9,53 @@ TODO:
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- remove the hack arround walmounted nodes
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- remove the hack arround walmounted nodes
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]]
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]]
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local function check_placement(node, wdir)
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local nn = node.name
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local def = minetest.registered_nodes[nn]
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if not def then
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return false
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else
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if wdir == 0 then
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if nn ~= "mcl_core:ice" and
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nn ~= "mcl_nether:soul_sand" and
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nn ~= "mcl_mobspawners:spawner" and
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nn ~= "mcl_core:barrier" and
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nn ~= "mcl_end:chorus_flower" and
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nn ~= "mcl_end:chorus_flower_dead" and
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(not def.groups.anvil) and
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(not def.groups.wall) and
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(not def.groups.glass) and
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((not def.groups.solid) or (not def.groups.opaque)) then
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return false
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else
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return true
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end
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else --assuming wdir == 1
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if nn ~= "mcl_core:ice" and
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nn ~= "mcl_nether:soul_sand" and
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nn ~= "mcl_mobspawners:spawner" and
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nn ~= "mcl_core:barrier" and
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nn ~= "mcl_end:chorus_flower" and
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nn ~= "mcl_end:chorus_flower_dead" and
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nn ~= "mcl_end:end_rod" and
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nn ~= "mcl_core:grass_path" and
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(not def.groups.anvil) and
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(not def.groups.wall) and
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(not def.groups.glass) and
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(not def.groups.fence) and
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(not def.groups.fence_gate) and
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(not def.groups.soil) and
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(not def.groups.pane) and
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((not def.groups.solid) or (not def.groups.opaque)) then
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return false
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else
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return true
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end
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end
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end
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end
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function mcl_lanterns.register_lantern(name, def)
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function mcl_lanterns.register_lantern(name, def)
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local itemstring_floor = "mcl_lanterns:"..name.."_floor"
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local itemstring_floor = "mcl_lanterns:"..name.."_floor"
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local itemstring_ceiling = "mcl_lanterns:"..name.."_ceiling"
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local itemstring_ceiling = "mcl_lanterns:"..name.."_ceiling"
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@ -61,9 +108,15 @@ function mcl_lanterns.register_lantern(name, def)
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local under = pointed_thing.under
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local under = pointed_thing.under
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local above = pointed_thing.above
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local above = pointed_thing.above
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local node = minetest.get_node(under)
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local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
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local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
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local fakestack = itemstack
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local fakestack = itemstack
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if check_placement(node, wdir) == false then
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return itemstack
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end
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if wdir == 0 then
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if wdir == 0 then
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fakestack:set_name(itemstring_ceiling)
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fakestack:set_name(itemstring_ceiling)
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elseif wdir == 1 then
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elseif wdir == 1 then
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