Fix all invalid usages of math.random in mcl_bows
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@ -298,8 +298,8 @@ ARROW_ENTITY.on_step = function(self, dtime)
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else
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else
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self._attach_parent = 'Body'
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self._attach_parent = 'Body'
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end
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end
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self._z_rotation = math.random(30, -30)
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self._z_rotation = math.random(-30, 30)
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self._y_rotation = math.random(30, -30)
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self._y_rotation = math.random( -30, 30)
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self.object:set_attach(obj, self._attach_parent, {x=self._x_position,y=self._y_position,z=random_arrow_positions('z', placement)}, {x=0,y=self._rotation_station + self._y_rotation,z=self._z_rotation})
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self.object:set_attach(obj, self._attach_parent, {x=self._x_position,y=self._y_position,z=random_arrow_positions('z', placement)}, {x=0,y=self._rotation_station + self._y_rotation,z=self._z_rotation})
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minetest.after(150, function()
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minetest.after(150, function()
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self.object:remove()
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self.object:remove()
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