Refactor mcl_banners: Use 1 node and 16 items
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6f08345232
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9a02afb423
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@ -29,11 +29,17 @@ local colors = {
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["unicolor_light_blue"] = {"light_blue", "Light Blue Banner", "mcl_wool:light_blue", "#4040CFE0" },
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["unicolor_light_blue"] = {"light_blue", "Light Blue Banner", "mcl_wool:light_blue", "#4040CFE0" },
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}
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}
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-- After destroying the standing banner node
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local on_destruct_standing_banner = function(pos)
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local on_destruct_standing_banner = function(pos)
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if not minetest.settings:get_bool("creative_mode") then
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return
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end
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-- Find this node's banner entity and make it drop as an item
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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for _, v in ipairs(objects) do
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for _, v in ipairs(objects) do
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if v:get_entity_name() == "mcl_banners:standing_banner" then
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if v:get_entity_name() == "mcl_banners:standing_banner" then
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v:remove()
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v:get_luaentity():_drop()
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end
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end
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end
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end
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end
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end
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@ -50,13 +56,37 @@ local make_banner_texture = function(colorid)
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end
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end
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end
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end
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-- Standing banner node.
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-- This is an invisible node which is only used to destroy the banner entity.
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-- All the important banner information (such as color) is stored in the entity.
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-- It is used only used internally.
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minetest.register_node("mcl_banners:standing_banner", {
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walkable = false,
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is_ground_content = false,
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paramtype = "light",
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sunlight_propagates = true,
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drawtype = "airlike",
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inventory_image = "mcl_banners_item_base.png",
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wield_image = "mcl_banners_item_base.png",
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tiles = { "blank.png" },
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selection_box = {type = "fixed", fixed= {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2} },
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groups = { banner = 1, deco_block = 1, attached_node = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1, },
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stack_max = 16,
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sounds = node_sounds,
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drop = "", -- Item drops are handled in entity code
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on_destruct = on_destruct_standing_banner,
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_mcl_hardness = 1,
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_mcl_blast_resistance = 5,
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})
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for colorid, colortab in pairs(colors) do
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for colorid, colortab in pairs(colors) do
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local itemid = colortab[1]
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local itemid = colortab[1]
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local desc = colortab[2]
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local desc = colortab[2]
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local wool = colortab[3]
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local wool = colortab[3]
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local colorize = colortab[4]
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local colorize = colortab[4]
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local itemstring_standing = "mcl_banners:standding_banner_"..itemid
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local itemstring = "mcl_banners:banner_item_"..itemid
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local inv
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local inv
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if colorize then
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if colorize then
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inv = "mcl_banners_item_base.png^(mcl_banners_item_overlay.png^[colorize:"..colorize..")"
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inv = "mcl_banners_item_base.png^(mcl_banners_item_overlay.png^[colorize:"..colorize..")"
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@ -64,22 +94,17 @@ for colorid, colortab in pairs(colors) do
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inv = "mcl_banners_item_base.png^mcl_banners_item_overlay.png"
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inv = "mcl_banners_item_base.png^mcl_banners_item_overlay.png"
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end
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end
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-- Banner node
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-- Banner items.
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minetest.register_node("mcl_banners:standing_banner", {
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-- This is the player-visible banner item. It comes in 16 base colors.
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-- The multiple items are really only needed for the different item images.
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-- TODO: Combine the items into only 1 item.
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minetest.register_craftitem(itemstring, {
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description = desc,
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description = desc,
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_doc_items_longdesc = "Banners are tall decorative blocks which can be placed on the floor.",
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_doc_items_longdesc = "Banners are tall decorative blocks which can be placed on the floor.",
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walkable = false,
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is_ground_content = false,
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paramtype = "light",
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sunlight_propagates = true,
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drawtype = "airlike",
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inventory_image = inv,
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inventory_image = inv,
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wield_image = inv,
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wield_image = inv,
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tiles = { "blank.png" },
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groups = { banner = 1, deco_block = 1, },
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selection_box = {type = "fixed", fixed= {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2} },
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groups = { banner = 1, deco_block = 1, attached_node = 1 },
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stack_max = 16,
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stack_max = 16,
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sounds = node_sounds,
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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local above = pointed_thing.above
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@ -94,7 +119,7 @@ for colorid, colortab in pairs(colors) do
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end
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end
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-- Place the node!
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-- Place the node!
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local _, success = minetest.item_place_node(itemstack, placer, pointed_thing)
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local _, success = minetest.item_place_node(ItemStack("mcl_banners:standing_banner"), placer, pointed_thing)
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if not success then
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if not success then
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return itemstack
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return itemstack
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end
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end
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@ -125,84 +150,11 @@ for colorid, colortab in pairs(colors) do
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return itemstack
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return itemstack
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end,
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end,
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on_destruct = on_destruct_standing_banner,
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_mcl_hardness = 1,
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_mcl_blast_resistance = 5,
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})
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-- Banner node
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minetest.register_node(itemstring_standing, {
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description = desc,
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_doc_items_longdesc = "Banners are tall decorative blocks which can be placed on the floor.",
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walkable = false,
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is_ground_content = false,
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paramtype = "light",
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sunlight_propagates = true,
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drawtype = "airlike",
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inventory_image = inv,
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wield_image = inv,
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tiles = { "blank.png" },
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selection_box = {type = "fixed", fixed= {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2} },
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groups = { banner = 1, deco_block = 1, attached_node = 1 },
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stack_max = 16,
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sounds = node_sounds,
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on_place = function(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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local under = pointed_thing.under
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-- Use pointed node's on_rightclick function first, if present
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local node_under = minetest.get_node(under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
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return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
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end
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end
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-- Place the node!
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local _, success = minetest.item_place_node(itemstack, placer, pointed_thing)
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if not success then
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return itemstack
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end
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local place_pos
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if minetest.registered_nodes[node_under.name].buildable_to then
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place_pos = under
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else
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place_pos = above
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end
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place_pos.y = place_pos.y - 0.5
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local banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner")
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banner:set_properties({textures=make_banner_texture(colorid)})
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banner:get_luaentity()._base_color = colorid
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-- Determine the rotation based on player's yaw
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local yaw = placer:get_look_horizontal()
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-- Select one of 16 possible rotations (0-15)
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local rotation_level = round((yaw / (math.pi*2)) * 16)
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local final_yaw = (rotation_level * (math.pi/8)) + math.pi
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banner:set_yaw(final_yaw)
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos})
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return itemstack
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end,
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on_destruct = on_destruct_standing_banner,
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_mcl_hardness = 1,
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_mcl_blast_resistance = 5,
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})
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})
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if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_wool") then
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if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_wool") then
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minetest.register_craft({
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minetest.register_craft({
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output = itemstring_standing,
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output = itemstring,
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recipe = {
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recipe = {
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{ wool, wool, wool },
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{ wool, wool, wool },
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{ wool, wool, wool },
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{ wool, wool, wool },
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@ -235,6 +187,20 @@ minetest.register_entity("mcl_banners:standing_banner", {
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end
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end
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self.object:set_armor_groups({immortal=1})
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self.object:set_armor_groups({immortal=1})
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end,
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end,
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-- This is a custom function which causes the banner to be dropped as item and destroys the entity.
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_drop = function(self)
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-- Drop as item when the entity is destroyed.
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if not self._base_color then
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return
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end
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local pos = self.object:getpos()
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pos.y = pos.y + 1
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minetest.add_item(pos, "mcl_banners:banner_item_"..colors[self._base_color][1])
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-- Destroy entity
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self:remove()
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end,
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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