Teach mobs not to jump if they'd hurt their head
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@ -781,6 +781,19 @@ local do_jump = function(self)
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z = pos.z + dir_z
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z = pos.z + dir_z
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})
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})
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-- this is used to detect if there's a block on top of the block in front of the mob.
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-- If there is, there is no point in jumping as we won't manage.
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local nodTop = node_ok({
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x = pos.x + dir_x,
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y = pos.y + 1.5,
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z = pos.z + dir_z
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})
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-- we don't attempt to jump if there's a stack of blocks blocking
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if nodTop ~= nil then
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return false
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end
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-- thin blocks that do not need to be jumped
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-- thin blocks that do not need to be jumped
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if nod.name == node_snow then
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if nod.name == node_snow then
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return false
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return false
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