Enable group spawning for all mobs, add mc values
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@ -7,6 +7,7 @@ mcl_mobs:register_mob("mobs_mc:bat", {
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type = "animal",
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spawn_class = "ambient",
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can_despawn = true,
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spawn_in_group = 8,
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passive = true,
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hp_min = 6,
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hp_max = 6,
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@ -16,6 +16,8 @@ mcl_mobs:register_mob("mobs_mc:blaze", {
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description = S("Blaze"),
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type = "monster",
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spawn_class = "hostile",
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spawn_in_group_min = 2,
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spawn_in_group = 3,
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hp_min = 20,
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hp_max = 20,
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xp_min = 10,
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@ -40,7 +40,8 @@ local cod = {
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xp_max = 3,
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armor = 100,
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rotate = 180,
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spawn_in_group = 10,
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spawn_in_group_min = 3,
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spawn_in_group = 8,
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tilt_swim = true,
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
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visual = "mesh",
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@ -83,6 +83,8 @@ mcl_mobs:register_mob("mobs_mc:cow", cow_def)
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local mooshroom_def = table.copy(cow_def)
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mooshroom_def.description = S("Mooshroom")
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mooshroom_def.mesh = "mobs_mc_cow.b3d"
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mooshroom_def.spawn_in_group_min = 4
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mooshroom_def.spawn_in_group = 8
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mooshroom_def.textures = { {"mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png"}, {"mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } }
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mooshroom_def.on_rightclick = function(self, clicker)
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if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
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@ -23,6 +23,7 @@ mcl_mobs:register_mob("mobs_mc:ghast", {
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collisionbox = {-2, 5, -2, 2, 9, 2},
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visual = "mesh",
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mesh = "mobs_mc_ghast.b3d",
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spawn_in_group = 1,
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textures = {
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{"mobs_mc_ghast.png"},
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},
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@ -8,12 +8,14 @@ mcl_mobs:register_mob("mobs_mc:guardian", {
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description = S("Guardian"),
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type = "monster",
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spawn_class = "hostile",
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spawn_in_group_min = 2,
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spawn_in_group = 4,
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hp_min = 30,
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hp_max = 30,
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xp_min = 10,
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xp_max = 10,
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breath_max = -1,
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passive = false,
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passive = false,
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attack_type = "dogfight",
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pathfinding = 1,
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view_range = 16,
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@ -100,6 +100,8 @@ local horse = {
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description = S("Horse"),
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type = "animal",
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spawn_class = "passive",
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spawn_in_group_min = 2,
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spawn_in_group = 6,
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visual = "mesh",
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mesh = "mobs_mc_horse.b3d",
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visual_size = {x=3.0, y=3.0},
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@ -490,6 +492,8 @@ local d = 0.86 -- donkey scale
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local donkey = table.copy(horse)
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donkey.description = S("Donkey")
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donkey.textures = {{"blank.png", "mobs_mc_donkey.png", "blank.png"}}
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donkey.spawn_in_group = 3
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donkey.spawn_in_group_min = 1
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donkey.animation = {
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speed_normal = 25,
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stand_start = 0, stand_end = 0,
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@ -28,6 +28,8 @@ mcl_mobs:register_mob("mobs_mc:llama", {
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description = S("Llama"),
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type = "animal",
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spawn_class = "passive",
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spawn_in_group_min = 4,
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spawn_in_group = 6,
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hp_min = 15,
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hp_max = 30,
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xp_min = 1,
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@ -30,6 +30,8 @@ local ocelot = {
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type = "animal",
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spawn_class = "passive",
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can_despawn = true,
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spawn_in_group = 3,
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spawn_in_group_min = 1,
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hp_min = 10,
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hp_max = 10,
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xp_min = 1,
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@ -6,9 +6,10 @@ local rabbit = {
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description = S("Rabbit"),
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type = "animal",
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spawn_class = "passive",
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spawn_in_group_min = 2,
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spawn_in_group = 3,
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passive = true,
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reach = 1,
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hp_min = 3,
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hp_max = 3,
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xp_min = 1,
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@ -29,6 +29,7 @@ mcl_mobs:register_mob("mobs_mc:villager_zombie", {
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description = S("Zombie Villager"),
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type = "monster",
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spawn_class = "hostile",
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spawn_in_group = 1,
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hp_min = 20,
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hp_max = 20,
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xp_min = 5,
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@ -18,6 +18,7 @@ local wolf = {
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xp_max = 3,
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passive = false,
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group_attack = true,
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spawn_in_group = 8,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.84, 0.3},
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visual = "mesh",
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mesh = "mobs_mc_wolf.b3d",
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