Fix bow in creative mode not having inf. ammo
This commit is contained in:
parent
de8183f07a
commit
988056ad08
|
@ -75,24 +75,30 @@ end
|
||||||
|
|
||||||
local player_shoot_arrow = function(itemstack, player, power, damage, is_critical)
|
local player_shoot_arrow = function(itemstack, player, power, damage, is_critical)
|
||||||
local arrow_stack, arrow_stack_id = get_arrow(player)
|
local arrow_stack, arrow_stack_id = get_arrow(player)
|
||||||
local arrow_itemstring = arrow_stack:get_name()
|
local arrow_itemstring
|
||||||
|
|
||||||
if not minetest.is_creative_enabled(player:get_player_name()) then
|
if minetest.is_creative_enabled(player:get_player_name()) then
|
||||||
|
if arrow_stack then
|
||||||
|
arrow_itemstring = arrow_stack:get_name()
|
||||||
|
else
|
||||||
|
arrow_itemstring = "mcl_bows:arrow"
|
||||||
|
end
|
||||||
|
else
|
||||||
if not arrow_stack then
|
if not arrow_stack then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
-- arrow_itemstring = arrow_stack:get_name()
|
arrow_itemstring = arrow_stack:get_name()
|
||||||
arrow_stack:take_item()
|
arrow_stack:take_item()
|
||||||
local inv = player:get_inventory()
|
local inv = player:get_inventory()
|
||||||
inv:set_stack("main", arrow_stack_id, arrow_stack)
|
inv:set_stack("main", arrow_stack_id, arrow_stack)
|
||||||
end
|
end
|
||||||
|
if not arrow_itemstring then
|
||||||
|
return false
|
||||||
|
end
|
||||||
local playerpos = player:get_pos()
|
local playerpos = player:get_pos()
|
||||||
local dir = player:get_look_dir()
|
local dir = player:get_look_dir()
|
||||||
local yaw = player:get_look_horizontal()
|
local yaw = player:get_look_horizontal()
|
||||||
|
|
||||||
if not arrow_itemstring then
|
|
||||||
arrow_itemstring = "mcl_bows:arrow"
|
|
||||||
end
|
|
||||||
mcl_bows.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage, is_critical)
|
mcl_bows.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage, is_critical)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
@ -222,14 +228,14 @@ controls.register_on_release(function(player, key, time)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
controls.register_on_hold(function(player, key, time)
|
controls.register_on_hold(function(player, key, time)
|
||||||
if key ~= "RMB" or not get_arrow(player) then
|
local name = player:get_player_name()
|
||||||
|
local creative = minetest.is_creative_enabled(name)
|
||||||
|
if key ~= "RMB" or not (creative or get_arrow(player)) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local name = player:get_player_name()
|
|
||||||
local inv = minetest.get_inventory({type="player", name=name})
|
local inv = minetest.get_inventory({type="player", name=name})
|
||||||
local wielditem = player:get_wielded_item()
|
local wielditem = player:get_wielded_item()
|
||||||
local creative = minetest.is_creative_enabled(name)
|
if bow_load[name] == nil and wielditem:get_name()=="mcl_bows:bow" and (creative or get_arrow(player)) then
|
||||||
if bow_load[name] == nil and wielditem:get_name()=="mcl_bows:bow" and (creative or get_arrow(player)) then --inv:contains_item("main", "mcl_bows:arrow")) then
|
|
||||||
wielditem:set_name("mcl_bows:bow_0")
|
wielditem:set_name("mcl_bows:bow_0")
|
||||||
player:set_wielded_item(wielditem)
|
player:set_wielded_item(wielditem)
|
||||||
if minetest.get_modpath("playerphysics") then
|
if minetest.get_modpath("playerphysics") then
|
||||||
|
|
Loading…
Reference in New Issue
Block a user