No replace empty bottle if used on src in creative
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5b0945b88c
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@ -38,12 +38,14 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
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-- Try to fill glass bottle with water
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-- Try to fill glass bottle with water
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local get_water = false
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local get_water = false
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local from_liquid_source = false
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local river_water = false
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local river_water = false
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if not def then
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if not def then
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-- Unknown node: no-op
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-- Unknown node: no-op
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elseif def.groups and def.groups.water and def.liquidtype == "source" then
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elseif def.groups and def.groups.water and def.liquidtype == "source" then
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-- Water source
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-- Water source
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get_water = true
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get_water = true
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from_liquid_source = true
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river_water = node.name == "mclx_core:river_water_source"
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river_water = node.name == "mclx_core:river_water_source"
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-- Or reduce water level of cauldron by 1
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-- Or reduce water level of cauldron by 1
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elseif string.sub(node.name, 1, 14) == "mcl_cauldrons:" then
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elseif string.sub(node.name, 1, 14) == "mcl_cauldrons:" then
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@ -76,7 +78,8 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
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end
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end
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end
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end
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if get_water then
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if get_water then
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if minetest.settings:get_bool("creative_mode") ~= true then
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local creative = minetest.settings:get_bool("creative_mode") == true
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if from_liquid_source or creative then
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-- Replace with water bottle, if possible, otherwise
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-- Replace with water bottle, if possible, otherwise
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-- place the water potion at a place where's space
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-- place the water potion at a place where's space
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local water_bottle
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local water_bottle
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@ -85,10 +88,15 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
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else
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else
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water_bottle = ItemStack("mcl_potions:potion_water")
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water_bottle = ItemStack("mcl_potions:potion_water")
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end
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end
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if itemstack:get_count() == 1 then
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local inv = placer:get_inventory()
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if creative then
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-- Don't replace empty bottle in creative for convenience reasons
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if not inv:contains_item("main", water_bottle) then
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inv:add_item("main", water_bottle)
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end
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elseif itemstack:get_count() == 1 then
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return water_bottle
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return water_bottle
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else
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else
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local inv = placer:get_inventory()
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if inv:room_for_item("main", water_bottle) then
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if inv:room_for_item("main", water_bottle) then
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inv:add_item("main", water_bottle)
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inv:add_item("main", water_bottle)
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else
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else
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