Reduce player particles on effect
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@ -418,7 +418,7 @@ function mcl_potions._add_spawner(obj, color)
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local d = 0.2
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local pos = obj:get_pos()
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minetest.add_particlespawner({
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amount = 2,
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amount = 1,
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time = 1,
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minpos = {x=pos.x-d, y=pos.y+1, z=pos.z-d},
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maxpos = {x=pos.x+d, y=pos.y+2, z=pos.z+d},
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