Make food particles follow player speed
This commit is contained in:
parent
96521433f5
commit
9816c91b6e
|
@ -101,13 +101,17 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou
|
|||
-- Special item definition field: _food_particles
|
||||
-- If false, force item to not spawn any food partiles when eaten
|
||||
if def._food_particles ~= false and texture and texture ~= "" then
|
||||
local v = user:get_player_velocity()
|
||||
local minvel = vector.add(v, {x=-1, y=1, z=-1})
|
||||
local maxvel = vector.add(v, {x=1, y=2, z=1})
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 20,
|
||||
time = 0.1,
|
||||
minpos = {x=pos.x, y=pos.y, z=pos.z},
|
||||
maxpos = {x=pos.x, y=pos.y, z=pos.z},
|
||||
minvel = {x=-1, y=1, z=-1},
|
||||
maxvel = {x=1, y=2, z=1},
|
||||
minvel = minvel,
|
||||
maxvel = maxvel,
|
||||
minacc = {x=0, y=-5, z=0},
|
||||
maxacc = {x=0, y=-9, z=0},
|
||||
minexptime = 1,
|
||||
|
|
Loading…
Reference in New Issue
Block a user