Trapped chests support
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@ -69,8 +69,10 @@ minetest.register_entity("mcl_chests:chest", {
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self.node_pos = node_pos
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self.node_name = node_name
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local obj = self.object
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obj:set_properties({textures = textures})
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obj:set_properties({mesh = double and "mcl_chests_double_chest.b3d" or "mcl_chests_chest.b3d"})
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obj:set_properties({
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textures = textures,
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mesh = double and "mcl_chests_double_chest.b3d" or "mcl_chests_chest.b3d",
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})
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self:set_yaw(dir)
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end,
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@ -204,11 +206,13 @@ local trapped_chest_mesecons_rules = mesecon.rules.pplate
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local chest_update_after_close = function(pos)
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local node = minetest.get_node(pos)
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if node.name == "mcl_chests:trapped_chest_on" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest", param2 = node.param2})
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if node.name == "mcl_chests:trapped_chest_on_small" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false):reinitialize("mcl_chests:trapped_chest_small")
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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elseif node.name == "mcl_chests:trapped_chest_on_left" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true):reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
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@ -220,6 +224,7 @@ local chest_update_after_close = function(pos)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
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minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true):reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
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end
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end
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@ -831,7 +836,8 @@ register_chest("trapped_chest",
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rules = trapped_chest_mesecons_rules,
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}},
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function(pos, node, clicker)
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on", param2 = node.param2})
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_small", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", {"mcl_chests_trapped.png"}, node.param2, false):reinitialize("mcl_chests:trapped_chest_on_small")
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mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
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end,
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function(pos, node, clicker)
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@ -839,6 +845,7 @@ register_chest("trapped_chest",
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meta:set_int("players", 1)
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true):reinitialize("mcl_chests:trapped_chest_on_left")
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mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
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@ -852,6 +859,7 @@ register_chest("trapped_chest",
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mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
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minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true):reinitialize("mcl_chests:trapped_chest_on_left")
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mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
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end
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)
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@ -870,13 +878,15 @@ register_chest("trapped_chest_on",
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local function close_if_trapped_chest(pos, player)
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local node = minetest.get_node(pos)
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if node.name == "mcl_chests:trapped_chest_on" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest", param2 = node.param2})
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if node.name == "mcl_chests:trapped_chest_on_small" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false):reinitialize("mcl_chests:trapped_chest_small")
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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player_chest_close(player)
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elseif node.name == "mcl_chests:trapped_chest_on_left" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true):reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
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@ -890,6 +900,7 @@ local function close_if_trapped_chest(pos, player)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
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minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true):reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
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player_chest_close(player)
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@ -1242,9 +1253,14 @@ minetest.register_lbm({
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nodenames = {"mcl_chests:chest", "mcl_chests:trapped_chest", "mcl_chests:trapped_chest_on"},
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run_at_every_load = false,
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action = function(pos, node)
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node.name = node.name .. "_small"
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local node_name = node.name
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node.name = node_name .. "_small"
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minetest.set_node(pos, node)
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select_and_spawn_entity(pos, node)
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if node_name == "mcl_chests:trapped_chest_on" then
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minetest.log("action", "[mcl_chests] Disabled active trapped chest on load: " ..minetest.pos_to_string(pos))
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chest_update_after_close(pos)
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end
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end
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})
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