Make it possible to xraft a banner on an enchanted shield
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@ -301,7 +301,7 @@ function mcl_enchanting.initialize()
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end
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end
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function
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function mcl_enchanting.random(pr, ...)
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(pr, ...)
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local r = pr and pr:next(...) or math.random(...)
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@ -397,7 +397,8 @@ minetest.register_craft({
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})
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for _, colortab in pairs(mcl_banners.colors) do
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minetest.register_tool("mcl_shields:shield_" .. colortab[1], {
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local color = colortab[1]
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minetest.register_tool("mcl_shields:shield_" .. color, {
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description = S(colortab[6] .. " Shield"),
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_doc_items_longdesc = S("A shield is a tool used for protecting the player against attacks."),
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inventory_image = "mcl_shield.png^(mcl_shield_item_overlay.png^[colorize:" .. colortab[4] ..")",
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@ -416,12 +417,17 @@ for _, colortab in pairs(mcl_banners.colors) do
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_shield_color = colortab[4],
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})
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local banner = "mcl_banners:banner_item_" .. colortab[1]
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local banner = "mcl_banners:banner_item_" .. color
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_shields:shield_" .. colortab[1],
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output = "mcl_shields:shield_" .. color,
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recipe = {"mcl_shields:shield", banner},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_shields:shield_" .. color .. "_enchanted",
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recipe = {"mcl_shields:shield_enchanted", banner},
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})
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end
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local function to_shield_texture(banner_texture)
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@ -438,7 +444,7 @@ local function craft_banner_on_shield(itemstack, player, old_craft_grid, craft_i
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for i = 1, player:get_inventory():get_size("craft") do
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local stack = old_craft_grid[i]
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local name = stack:get_name()
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if name == "mcl_shields:shield" then
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if minetest.get_item_group(name, "shield") then
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shield_stack = stack
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break
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end
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