Fix #1136
This commit is contained in:
parent
69e38debe5
commit
975efb2288
|
@ -6,6 +6,16 @@ mcl_player = {}
|
||||||
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
|
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
|
||||||
local animation_blend = 0
|
local animation_blend = 0
|
||||||
|
|
||||||
|
local function get_mouse_button(player)
|
||||||
|
local controls = player:get_player_control()
|
||||||
|
local get_wielded_item_name = player:get_wielded_item():get_name()
|
||||||
|
if controls.RMB and not string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") or controls.LMB then
|
||||||
|
return true
|
||||||
|
else
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
mcl_player.registered_player_models = { }
|
mcl_player.registered_player_models = { }
|
||||||
|
|
||||||
-- Local for speed.
|
-- Local for speed.
|
||||||
|
@ -174,30 +184,30 @@ minetest.register_globalstep(function(dtime)
|
||||||
player_anim[name] = nil
|
player_anim[name] = nil
|
||||||
player_sneak[name] = controls.sneak
|
player_sneak[name] = controls.sneak
|
||||||
end
|
end
|
||||||
if controls.LMB and not controls.sneak and head_in_water and is_sprinting == true then
|
if get_mouse_button(player) == true and not controls.sneak and head_in_water and is_sprinting == true then
|
||||||
player_set_animation(player, "swim_walk_mine", animation_speed_mod)
|
player_set_animation(player, "swim_walk_mine", animation_speed_mod)
|
||||||
elseif not controls.sneak and head_in_water and is_sprinting == true then
|
elseif not controls.sneak and head_in_water and is_sprinting == true then
|
||||||
player_set_animation(player, "swim_walk", animation_speed_mod)
|
player_set_animation(player, "swim_walk", animation_speed_mod)
|
||||||
elseif is_sprinting == true and controls.LMB and not controls.sneak and not head_in_water then
|
elseif is_sprinting == true and get_mouse_button(player) == true and not controls.sneak and not head_in_water then
|
||||||
player_set_animation(player, "run_walk_mine", animation_speed_mod)
|
player_set_animation(player, "run_walk_mine", animation_speed_mod)
|
||||||
elseif controls.LMB and not controls.sneak then
|
elseif get_mouse_button(player) == true and not controls.sneak then
|
||||||
player_set_animation(player, "walk_mine", animation_speed_mod)
|
player_set_animation(player, "walk_mine", animation_speed_mod)
|
||||||
elseif controls.LMB and controls.sneak and is_sprinting ~= true then
|
elseif get_mouse_button(player) == true and controls.sneak and is_sprinting ~= true then
|
||||||
player_set_animation(player, "sneak_walk_mine", animation_speed_mod)
|
player_set_animation(player, "sneak_walk_mine", animation_speed_mod)
|
||||||
elseif is_sprinting == true and not controls.sneak and not head_in_water then
|
elseif is_sprinting == true and not controls.sneak and not head_in_water then
|
||||||
player_set_animation(player, "run_walk", animation_speed_mod)
|
player_set_animation(player, "run_walk", animation_speed_mod)
|
||||||
elseif controls.sneak and not controls.LMB then
|
elseif controls.sneak and not get_mouse_button(player) == true then
|
||||||
player_set_animation(player, "sneak_walk", animation_speed_mod)
|
player_set_animation(player, "sneak_walk", animation_speed_mod)
|
||||||
else
|
else
|
||||||
player_set_animation(player, "walk", animation_speed_mod)
|
player_set_animation(player, "walk", animation_speed_mod)
|
||||||
end
|
end
|
||||||
elseif controls.LMB and not controls.sneak and head_in_water and is_sprinting == true then
|
elseif get_mouse_button(player) == true and not controls.sneak and head_in_water and is_sprinting == true then
|
||||||
player_set_animation(player, "swim_mine")
|
player_set_animation(player, "swim_mine")
|
||||||
elseif not controls.LMB and not controls.sneak and head_in_water and is_sprinting == true then
|
elseif not get_mouse_button(player) == true and not controls.sneak and head_in_water and is_sprinting == true then
|
||||||
player_set_animation(player, "swim_stand")
|
player_set_animation(player, "swim_stand")
|
||||||
elseif controls.LMB and not controls.sneak then
|
elseif get_mouse_button(player) == true and not controls.sneak then
|
||||||
player_set_animation(player, "mine")
|
player_set_animation(player, "mine")
|
||||||
elseif controls.LMB and controls.sneak then
|
elseif get_mouse_button(player) == true and controls.sneak then
|
||||||
player_set_animation(player, "sneak_mine")
|
player_set_animation(player, "sneak_mine")
|
||||||
elseif not controls.sneak and head_in_water and is_sprinting == true then
|
elseif not controls.sneak and head_in_water and is_sprinting == true then
|
||||||
player_set_animation(player, "swim_stand", animation_speed_mod)
|
player_set_animation(player, "swim_stand", animation_speed_mod)
|
||||||
|
|
Loading…
Reference in New Issue
Block a user