Add donkey inv
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8fbb545a70
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9602b564c4
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@ -237,6 +237,24 @@ local horse = {
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local iname = item:get_name()
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local iname = item:get_name()
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local heal = 0
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local heal = 0
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if self._inv_id then
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if not self._has_chest and item:get_name() == "mcl_chests:chest" then
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item:take_item()
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clicker:set_wielded_item(item)
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self._has_chest = true
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local tex_chest = "mcl_chests_normal.png"
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self.base_texture = table.copy(self.base_texture)
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self.base_texture[1] = tex_chest
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self.object:set_properties({
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textures = self.base_texture,
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})
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table.insert(self.drops,{name = "mcl_chests:chest",chance=1,min=1,max=1})
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elseif self._has_chest and clicker:get_player_control().sneak then
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mcl_entity_invs.show_inv_form(self,clicker,"Donkey")
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return
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end
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end
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-- Taming
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-- Taming
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self.temper = self.temper or (math.random(1,100))
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self.temper = self.temper or (math.random(1,100))
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@ -518,8 +536,9 @@ donkey.collisionbox = {
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donkey.jump = true
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donkey.jump = true
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donkey.jump_height = 3.75 -- can clear 1 block height
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donkey.jump_height = 3.75 -- can clear 1 block height
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mcl_mobs:register_mob("mobs_mc:donkey", donkey)
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mcl_mobs:register_mob("mobs_mc:donkey", donkey)
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mcl_entity_invs.register_inv("mobs_mc:donkey","Donkey",15,true)
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-- Mule
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-- Mule
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local m = 0.94
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local m = 0.94
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local mule = table.copy(donkey)
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local mule = table.copy(donkey)
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