Fix ender particle spam with particlespammers
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@ -219,6 +219,7 @@ local select_enderman_animation = function(animation_type)
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end
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local spawners = {}
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mcl_mobs:register_mob("mobs_mc:enderman", {
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description = S("Enderman"),
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@ -263,20 +264,42 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
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do_custom = function(self, dtime)
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-- PARTICLE BEHAVIOUR HERE.
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local enderpos = self.object:get_pos()
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local chanceOfParticle = math.random(0, 1)
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if chanceOfParticle == 1 then
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minetest.add_particle({
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pos = {x=enderpos.x+math.random(-1,1)*math.random()/2,y=enderpos.y+math.random(0,3),z=enderpos.z+math.random(-1,1)*math.random()/2},
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velocity = {x=math.random(-.25,.25), y=math.random(-.25,.25), z=math.random(-.25,.25)},
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acceleration = {x=math.random(-.5,.5), y=math.random(-.5,.5), z=math.random(-.5,.5)},
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expirationtime = math.random(),
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size = math.random(),
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collisiondetection = true,
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vertical = false,
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texture = "mcl_portals_particle"..math.random(1, 5)..".png",
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})
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if self._particle_timer and self._particle_timer >= 1 then
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for _,player in pairs(minetest.get_connected_players()) do
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if not spawners[player] then spawners[player] = {} end
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local dst = vector.distance(player:get_pos(),enderpos)
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if dst < 128 and not spawners[player][self.object] then
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self._particle_timer = 0
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spawners[player][self.object] = minetest.add_particlespawner({
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amount = 5,
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minpos = vector.new(-0.6,0,-0.6),
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maxpos = vector.new(0.6,3,0.6),
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minvel = vector.new(-0.25,-0.25,-0.25),
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maxvel = vector.new(0.25,0.25,0.25),
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minacc = vector.new(-0.5,-0.5,-0.5),
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maxacc = vector.new(0.5,0.5,0.5),
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minexptime = 0.2,
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maxexptime = 3,
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minsize = 0.2,
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maxsize = 1.2,
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collisiondetection = true,
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vertical = false,
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time = 0,
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texture = "mcl_portals_particle"..math.random(1, 5)..".png",
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attached = self.object,
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playername = player:get_player_name(),
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})
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elseif dst > 128 and spawners[player][self.object] then
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minetest.delete_particlespawner(spawners[player][self.object])
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spawners[player][self.object] = nil
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end
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end
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elseif not self._particle_timer then
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self._particle_timer = 0
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end
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self._particle_timer = self._particle_timer + dtime
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-- RAIN DAMAGE / EVASIVE WARP BEHAVIOUR HERE.
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enderpos = self.object:get_pos()
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local dim = mcl_worlds.pos_to_dimension(enderpos)
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if dim == "overworld" then
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if mcl_weather.state == "rain" or mcl_weather.state == "lightning" then
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@ -593,6 +616,13 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
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attack_type = "dogfight",
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})
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minetest.register_on_leaveplayer(function(player)
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for _,s in pairs(spawners[player]) do
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minetest.delete_particlespawner(s)
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end
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spawners[player] = nil
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end)
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-- End spawn
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mcl_mobs:spawn_specific(
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