diff --git a/mods/PLAYER/mcl_sprint/esprint.lua b/mods/PLAYER/mcl_sprint/esprint.lua
index aada8d982..c7752d425 100644
--- a/mods/PLAYER/mcl_sprint/esprint.lua
+++ b/mods/PLAYER/mcl_sprint/esprint.lua
@@ -83,9 +83,9 @@ function setSprinting(playerName, sprinting) --Sets the state of a player (0=sto
 		-- Don't overwrite physics when standing on soul sand
 		if playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then
 			if sprinting == true then
-				player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
+				player:set_physics_override({speed=SPRINT_SPEED})
 			elseif sprinting == false then
-				player:set_physics_override({speed=1.0,jump=1.0})
+				player:set_physics_override({speed=1.0})
 			end
 			return true
 		end
diff --git a/mods/PLAYER/mcl_sprint/init.lua b/mods/PLAYER/mcl_sprint/init.lua
index 891261a7f..c6f5d3485 100644
--- a/mods/PLAYER/mcl_sprint/init.lua
+++ b/mods/PLAYER/mcl_sprint/init.lua
@@ -9,11 +9,8 @@ distributed without any warranty.
 
 --Configuration variables, these are all explained in README.md
 SPRINT_METHOD = 1
-SPRINT_SPEED = 1.8
-SPRINT_JUMP = 1.1
-SPRINT_STAMINA = 20
+SPRINT_SPEED = 1.3
 SPRINT_TIMEOUT = 0.5 --Only used if SPRINT_METHOD = 0
-SPRINT_HUDBARS_USED = false
 
 if SPRINT_METHOD == 0 then
 	dofile(minetest.get_modpath("mcl_sprint") .. "/wsprint.lua")
diff --git a/mods/PLAYER/mcl_sprint/wsprint.lua b/mods/PLAYER/mcl_sprint/wsprint.lua
index c604f8e2b..3f958f28a 100644
--- a/mods/PLAYER/mcl_sprint/wsprint.lua
+++ b/mods/PLAYER/mcl_sprint/wsprint.lua
@@ -94,11 +94,11 @@ function setState(playerName, state) --Sets the state of a player (0=stopped, 1=
 		-- Don't overwrite physics when standing on soul sand
 		if playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then
 			if state == 0 then--Stopped
-				player:set_physics_override({speed=1.0,jump=1.0})
+				player:set_physics_override({speed=1.0})
 			elseif state == 2 then --Primed
 				players[playerName]["timeOut"] = gameTime
 			elseif state == 3 then --Sprinting
-				player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
+				player:set_physics_override({speed=SPRINT_SPEED})
 			end
 			return true
 		end