Fix fence gate magically changing the wood
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@ -72,11 +72,11 @@ mcl_fences.register_fence = function(id, fence_name, fence_gate_name, texture, f
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if state2 == 1 then
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if state2 == 1 then
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state2 = 0
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state2 = 0
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minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10})
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minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10})
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tmp_node2 = {name="mcl_fences:fence_gate", param1=node.param1, param2=node.param2}
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tmp_node2 = {name="mcl_fences:"..id_gate, param1=node.param1, param2=node.param2}
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else
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else
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state2 = 1
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state2 = 1
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minetest.sound_play("door_open", {gain = 0.3, max_hear_distance = 10})
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minetest.sound_play("door_open", {gain = 0.3, max_hear_distance = 10})
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tmp_node2 = {name="mcl_fences:fence_gate_open", param1=node.param1, param2=node.param2}
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tmp_node2 = {name="mcl_fences:"..id_gate.."_open", param1=node.param1, param2=node.param2}
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end
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end
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update_gate(pos, tmp_node2)
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update_gate(pos, tmp_node2)
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meta2:set_int("state", state2)
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meta2:set_int("state", state2)
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