High pitch for baby monsters
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793357cdfe
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@ -384,8 +384,10 @@ local item_drop = function(self, cooked)
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-- no drops if disabled by setting
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if not mobs_drop_items then return end
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-- no drops for child mobs
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if self.child then return end
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-- no drops for child mobs (except monster)
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if (self.child and self.type ~= "monster") then
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return
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end
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local obj, item, num
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local pos = self.object:get_pos()
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@ -740,7 +742,7 @@ local do_jump = function(self)
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if not self.jump
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or self.jump_height == 0
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or self.fly
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or self.child
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or (self.child and self.type ~= "monster")
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or self.order == "stand" then
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return false
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end
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@ -2546,7 +2548,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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-- attack puncher and call other mobs for help
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if self.passive == false
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and self.state ~= "flop"
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and self.child == false
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and (self.child == false or self.type == "monster")
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and hitter:get_player_name() ~= self.owner
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and not mobs.invis[ name ] then
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@ -3064,7 +3066,6 @@ minetest.register_entity(name, {
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pause_timer = 0,
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horny = false,
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hornytimer = 0,
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child = false,
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gotten = false,
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health = 0,
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reach = def.reach or 3,
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@ -3101,6 +3102,8 @@ minetest.register_entity(name, {
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rain_damage = def.rain_damage or 0,
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glow = def.glow,
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can_despawn = can_despawn,
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child = def.child or false,
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-- End of MCL2 extensions
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on_spawn = def.on_spawn,
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@ -216,6 +216,7 @@ functions needed for the mob to work properly which contains the following:
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'spawn_small_alternative': name of a smaller mob to use as replacement if
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spawning fails due to space requirements
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'glow' same as in entity definition
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'child' if true, spawn mob as child
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Node Replacement
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----------------
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@ -92,6 +92,7 @@ baby_zombie.visual_size = {x=zombie.visual_size.x/2, y=zombie.visual_size.y/2}
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baby_zombie.walk_velocity = 1.2
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baby_zombie.run_velocity = 2.4
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baby_zombie.sunlight_damage = 0
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baby_zombie.child = 1
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mobs:register_mob("mobs_mc:baby_zombie", baby_zombie)
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@ -113,6 +114,7 @@ baby_husk.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
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baby_husk.visual_size = {x=zombie.visual_size.x/2, y=zombie.visual_size.y/2}
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baby_husk.walk_velocity = 1.2
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baby_husk.run_velocity = 2.4
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baby_husk.child = 1
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mobs:register_mob("mobs_mc:baby_husk", baby_husk)
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@ -96,6 +96,7 @@ baby_pigman.textures = { {
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baby_pigman.walk_velocity = 1.2
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baby_pigman.run_velocity = 2.4
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baby_pigman.light_damage = 0
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baby_pigman.child = 1
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mobs:register_mob("mobs_mc:baby_pigman", baby_pigman)
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