only count despawnable mobs for global caps
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@ -241,6 +241,17 @@ local function count_mobs_total(mob_type)
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return num
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return num
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end
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end
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local function count_mobs_total_cap(mob_type)
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local num = 0
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for _,l in pairs(minetest.luaentities) do
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if l.is_mob then
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if ( mob_type == nil or l.type == mob_type ) and l.can_despawn and not l.nametag then
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num = num + 1
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end
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end
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end
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return num
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end
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-- global functions
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-- global functions
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@ -694,9 +705,9 @@ if mobs_spawn then
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if timer < 10 then return end
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if timer < 10 then return end
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timer = 0
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timer = 0
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local players = get_connected_players()
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local players = get_connected_players()
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local total_mobs = count_mobs_total()
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local total_mobs = count_mobs_total_cap()
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if total_mobs > mob_cap.total or total_mobs > #players * mob_cap.player then
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if total_mobs > mob_cap.total or total_mobs > #players * mob_cap.player then
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minetest.log("warning","[mcl_mobs] mob cap reached. no cycle spawning.")
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minetest.log("action","[mcl_mobs] global mob cap reached. no cycle spawning.")
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return
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return
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end --mob cap per player
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end --mob cap per player
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for _, player in pairs(players) do
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for _, player in pairs(players) do
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