No teleport when ender pearl hits ignore
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@ -168,7 +168,11 @@ local pearl_on_step = function(self, dtime)
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-- Destroy when hitting a solid node
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-- Destroy when hitting a solid node
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if self._lastpos.x~=nil then
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if self._lastpos.x~=nil then
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if (def and def.walkable) or not def then
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-- No teleport for hitting ignore for now. Otherwise the player could get stuck.
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-- FIXME: This also means the player loses an ender pearl for throwing into unloaded areas
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if node.name == "ignore" then
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self.object:remove()
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elseif (def and def.walkable) or not def then
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local player = minetest.get_player_by_name(self._thrower)
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local player = minetest.get_player_by_name(self._thrower)
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if player then
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if player then
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-- Teleport and hurt player
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-- Teleport and hurt player
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