Update fire resistance to allow damage if "drowning" in lava
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@ -59,7 +59,7 @@ minetest.register_globalstep(function(dtime)
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if player._cmi_is_mob then
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player.health = math.max(player.health - 1, 1)
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else
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player:set_hp( math.max(player:get_hp() - 1, 1) )
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player:set_hp( math.max(player:get_hp() - 1, 1), { type = "punch", from = "potion" })
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end
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is_poisoned[player].hit_timer = 0
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@ -259,6 +259,7 @@ minetest.register_globalstep(function(dtime)
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end)
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-- Prevent damage to player with Fire Resistance enabled
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minetest.register_on_player_hpchange(function(player, hp_change)
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if is_fire_proof[player] and hp_change < 0 then
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@ -268,7 +269,11 @@ minetest.register_on_player_hpchange(function(player, hp_change)
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local player_info = mcl_playerinfo[player:get_player_name()]
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if is_fire_node[player_info.node_head] or is_fire_node[player_info.node_feet] or is_fire_node[player_info.node_stand] then
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if player:get_breath() == 0 then -- probably drowning
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return -1
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else
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return 0
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end
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else
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return hp_change
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end
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@ -466,7 +471,7 @@ function mcl_potions.healing_func(player, hp)
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if obj and obj._cmi_is_mob then
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obj.health = obj.health + hp
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else
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player:set_hp(player:get_hp() + hp)
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player:set_hp(player:get_hp() + hp, { type = "punch", from = "potion" })
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end
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end
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