update function definitions without effect to nil
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926d842cdb
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922a42756e
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@ -80,7 +80,7 @@ local function register_lingering(name, descr, color, def)
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local pos = placer:getpos();
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local pos = placer:getpos();
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local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
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local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
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obj:setvelocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
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obj:setvelocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
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obj:setacceleration({x=0, y=-9.8, z=0})
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obj:setacceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3})
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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item:take_item()
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item:take_item()
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end
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end
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@ -218,12 +218,12 @@ register_splash("regeneration_plus", S("Regeneration Splash Potion +"), "#C53DD3
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})
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})
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register_splash("invisibility", S("Invisibility Splash Potion"), "#B0B0B0", {
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register_splash("invisibility", S("Invisibility Splash Potion"), "#B0B0B0", {
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potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, splash_DUR*redx) end,
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potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, nil, splash_DUR*redx) end,
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tt = time_string(splash_DUR)
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tt = time_string(splash_DUR)
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})
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})
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register_splash("invisibility_plus", S("Invisibility Splash Potion +"), "#A0A0A0", {
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register_splash("invisibility_plus", S("Invisibility Splash Potion +"), "#A0A0A0", {
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potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, splash_DUR_pl*redx) end,
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potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, nil, splash_DUR_pl*redx) end,
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tt = time_string(splash_DUR_pl)
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tt = time_string(splash_DUR_pl)
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})
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})
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@ -258,31 +258,31 @@ register_splash("invisibility_plus", S("Invisibility Splash Potion +"), "#A0A0A0
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-- })
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-- })
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register_splash("water_breathing", S("Water Breathing Splash Potion"), "#0000AA", {
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register_splash("water_breathing", S("Water Breathing Splash Potion"), "#0000AA", {
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potion_fun = function(player, redx) mcl_potions.water_breathing_func(player, splash_DUR*redx) end,
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potion_fun = function(player, redx) mcl_potions.water_breathing_func(player, nil, splash_DUR*redx) end,
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tt = time_string(splash_DUR)
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tt = time_string(splash_DUR)
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})
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})
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register_splash("water_breathing_plus", S("Water Breathing Splash Potion +"), "#0000CC", {
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register_splash("water_breathing_plus", S("Water Breathing Splash Potion +"), "#0000CC", {
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potion_fun = function(player, redx) mcl_potions.water_breathing_func(player, splash_DUR_pl*redx) end,
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potion_fun = function(player, redx) mcl_potions.water_breathing_func(player, nil, splash_DUR_pl*redx) end,
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tt = time_string(splash_DUR_pl)
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tt = time_string(splash_DUR_pl)
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})
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})
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register_splash("fire_resistance", S("Fire Resistance Splash Potion"), "#D0A040", {
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register_splash("fire_resistance", S("Fire Resistance Splash Potion"), "#D0A040", {
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potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, splash_DUR*redx) end,
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potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, nil, splash_DUR*redx) end,
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tt = time_string(splash_DUR)
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tt = time_string(splash_DUR)
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})
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})
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register_splash("fire_resistance_plus", S("Fire Resistance Splash Potion +"), "#E0B050", {
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register_splash("fire_resistance_plus", S("Fire Resistance Splash Potion +"), "#E0B050", {
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potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, splash_DUR_pl*redx) end,
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potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, nil, splash_DUR_pl*redx) end,
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tt = time_string(splash_DUR_pl)
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tt = time_string(splash_DUR_pl)
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})
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})
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register_splash("night_vision", S("Night Vision Splash Potion"), "#1010AA", {
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register_splash("night_vision", S("Night Vision Splash Potion"), "#1010AA", {
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potion_fun = function(player, redx) mcl_potions.night_vision_func(player, splash_DUR*redx) end,
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potion_fun = function(player, redx) mcl_potions.night_vision_func(player, nil, splash_DUR*redx) end,
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tt = time_string(splash_DUR)
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tt = time_string(splash_DUR)
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})
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})
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register_splash("night_vision_plus", S("Night Vision Splash Potion +"), "#2020BA", {
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register_splash("night_vision_plus", S("Night Vision Splash Potion +"), "#2020BA", {
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potion_fun = function(player, redx) mcl_potions.night_vision_func(player, splash_DUR_pl*redx) end,
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potion_fun = function(player, redx) mcl_potions.night_vision_func(player, nil, splash_DUR_pl*redx) end,
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tt = time_string(splash_DUR_pl)
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tt = time_string(splash_DUR_pl)
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})
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})
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