More secure igloo generation
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@ -63,11 +63,12 @@ mcl_structures.generate_igloo = function(pos)
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-- TODO: Check if we're allowed to destroy nodes
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-- TODO: Check if we're allowed to destroy nodes
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-- FIXME: Some nodes (water, ice) don't get overwritten by ladder
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-- FIXME: Some nodes (water, ice) don't get overwritten by ladder
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-- FIXME: Nodes at Y=0 don't get overwritten by ladder
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-- FIXME: Nodes at Y=0 don't get overwritten by ladder
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-- FIXME: Apply basement height limit in other dimensions
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-- TODO: Check if basement generation would not be too obvious
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-- TODO: Check if basement generation would not be too obvious
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-- TODO: Generate basement with 50% chance only
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-- TODO: Generate basement with 50% chance only
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local success, rotation = mcl_structures.generate_igloo_top(pos)
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local success, rotation = mcl_structures.generate_igloo_top(pos)
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if success then
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if success then
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local buffer = pos.y - (mcl_vars.mg_bedrock_overworld_max + 1)
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local buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
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if buffer <= 19 then
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if buffer <= 19 then
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return
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return
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end
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end
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@ -140,6 +141,7 @@ end
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mcl_structures.generate_igloo_basement = function(pos, orientation)
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mcl_structures.generate_igloo_basement = function(pos, orientation)
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-- TODO: Add brewing stand
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-- TODO: Add brewing stand
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-- TODO: Add monster eggs
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-- TODO: Spawn villager and zombie villager
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-- TODO: Spawn villager and zombie villager
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_igloo_basement.mts"
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_igloo_basement.mts"
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